greyday01 Posted March 8 Share Posted March 8 I've created some simple scripts but much of the language I haven't has cause to use. Mostly it's trial and error to get something to work or simply making small changes from an existing Skyrim script. Is there some more systematic way to really understand this without any formal training in computer languages? I'm old enough to be able to monitor classes at my local university for free so I suppose I could do that though they don't have classes in this language. I DO enjoy scripting but I would like to be better at it. Link to comment Share on other sites More sharing options...
scorrp10 Posted March 8 Share Posted March 8 A few resources https://tesalliance.org/forums/index.php?/topic/4697-class-1-start-here-for-basics/ https://tesalliance.org/forums/index.php?/topic/5039-class-2-properties/ https://ck.uesp.net/wiki/Category:Papyrus https://wiki.beyondskyrim.org/wiki/Arcane_University:Scripting_Best_Practices https://www.afkmods.com/index.php?/forum/369-knowledge-base/ Beyond that, Papyrus is a fairly basic object-oriented language, so if you lean some basics of C++ or Java, you are pretty much set. 1 Link to comment Share on other sites More sharing options...
greyday01 Posted March 8 Author Share Posted March 8 Thanks. I might look into C++. The text book is a couple hundred but I could audit the class for free. Link to comment Share on other sites More sharing options...
xenaclone Posted March 14 Share Posted March 14 (edited) On 3/7/2024 at 8:16 PM, greyday01 said: I've created some simple scripts but much of the language I haven't has cause to use. Mostly it's trial and error to get something to work or simply making small changes from an existing Skyrim script. This is me too! It's taken me a godawful long time (literally years). Finally last year I got the hang of script fragments: simple codes which run locally during certain events (such as a piece of dialog being said). I'm now getting into scripts which can act more globally. But it's taken a long time. For me, I need to have something in front of me which I'm trying to accomplish. A bit of dialog gets spoken which causes a stage to set, and a timer to begin running, that sort of thing. I have a hard time picking up stuff if the language and/or concept is abstract; the Construction Set and Fallout's GECK, for some reason I was able to pick up how scripting works much more easily in those editors. Check out my modding guides if you'd like. A lot of my own personal modding ideas put into action in the games, maybe when you're stuck someday you might find an answer. Edited March 14 by xenaclone Link to comment Share on other sites More sharing options...
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