Reaver2815 Posted March 12, 2024 Share Posted March 12, 2024 So I had an issue with loading the game with mods. Did a fresh install of game and MO2/mods. Now, whenever in space, my ship, as well as npc ships, dont move. I can boost, but still no movement. Speed gauge doesnt register. When I am using ship builder all engines display 0 for Top Speed. Have tried switching ships, saving and reloading, unassigning crew/save/reload/reassign crew and nothing has resloved the issue to date. Any help or suggestions would be greatly appreciated as I am forced to use thrusters to dock and cannot dog fight. Thank you in advance! Link to comment Share on other sites More sharing options...
aurreth Posted March 12, 2024 Share Posted March 12, 2024 Try removing any UI mods. I seem to remember having the same issue once and it was due to load order for a UI mod. Link to comment Share on other sites More sharing options...
Reaver2815 Posted March 12, 2024 Author Share Posted March 12, 2024 Will give that a try. Have tried to use LOOT thru MO2 and it doesnt seem to do anything with my load order. Link to comment Share on other sites More sharing options...
aurreth Posted March 12, 2024 Share Posted March 12, 2024 1 minute ago, Reaver2815 said: Will give that a try. Have tried to use LOOT thru MO2 and it doesnt seem to do anything with my load order. LOOT doesn't work with Starfield at the moment. There is some preliminary support, as in it will recognize the game, but there's no master list yet for it to use to sort things. Starfield seems to be really, really sensitive to load order. A minor change can cause strange effects, or cause the game to not load at all. You can try shifting things around a bit, but unfortunately it's trial and error. Link to comment Share on other sites More sharing options...
Reaver2815 Posted March 12, 2024 Author Share Posted March 12, 2024 Thank you for that. I am an old White Hat but game coding and modding is a totally different creature. If you can answer great, if not no biggie...how should mods be loaded? UI first, modding resource, gameplay and so on? Link to comment Share on other sites More sharing options...
aurreth Posted March 13, 2024 Share Posted March 13, 2024 2 hours ago, Reaver2815 said: Thank you for that. I am an old White Hat but game coding and modding is a totally different creature. If you can answer great, if not no biggie...how should mods be loaded? UI first, modding resource, gameplay and so on? I've been going with bug fixes first, then modding resources, then gameplay. Mostly because a lot of authors tinkering with ship parts or outposts slip in unwanted skill changes or requirements that they don't bother advertising, and you want your gameplay mods to overrule them. Link to comment Share on other sites More sharing options...
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