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Character Light - Disable actor glow when no light in sight


Qrsr

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Once and for all i would like to find a solution to remove character lighting without console command. Let's start ...

Problem:

3771-0-1448914746.gif

This image was copied from the mod: Disable character light by robotgeant.

Spoiler

 

General:

Fallout 4 uses screen-space subsurface scattering, at least there's files referring to SSSSS (screen-space subsurface scattering) in the game archives.

Solution using console command:

Currently character light can only be disabled via console command:

sStartingConsoleCommand=cl off

For console users there is no way to inject that easily afaik.

Solution without using console command:

 

Reference:

 

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*Nods* I can't stand RIM lighting/character light. I've been begging Black Desert Online developers to let us remove it from that game, but they don't listen, haha.

I have a batch file that runs my on-start-up console commands and reference it through my custom ini file.

For instance, in the [General] section of my Fallout4Custom.ini file or Fallout4.ini (either works) I added the line:

    sStartingConsoleCommand="bat autoexecstuff"

Then I created a file called autoexecstuff.txt in my Fallout 4's Data directory.

In it I put the lines:

sucsm 0.5
cl rim 0.002
cl off

I don't actually need the "cl rim 0.002" but have kept it over the years as a reminder in case I ever want to add a tiny bit of RIM light. It's never happened. There is no such thing as good RIM light, haha.

But you can add any start-up console commands to your game this way.

 

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You can setup texture color, e.g. rim light in the actor reference window, so far all my test were negative. No effect on the rim light.

It seems, SSSSS (screen-space subsurface scattering) is hardcoded and forced once player char or any other actor is in black environment, i assume there is a sweet spot for r,g,b which forces the game use the fake character light, rim light.

I think one can circumvent it, making it possible to use without console command.

Console commands can be forced by game setting overrides via plugin directly. This will circumvent any .ini override. The problem is sStartingConsoleCommand cannot be forced via plugin. 😕

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