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I've spent a considerable amount of time building a settlement and my game developed a bug where the graphics are blurring out whenever I look around. When I stop moving, the blur corrects and goes away. From what I can tell, nothing else is off besides the graphics blurring.

I've tried searching for a solution on both nexus, google, and a bit of a forum search and am not sure what route would be best. I'm certain that the issue isn't lack of hardware capability as I have a fairly new, near leading-edge i9 laptop with a dedicated graphics card built in. I neglected to make my usual periodic save for a few game sessions, so my hope is to salvage my current save rather than loose about three or four session's worth of progress. My build isn't so much vast as it is carefully constructed repair of the Castle with attention to detail and making it seem like it could be a truly functioning military base and fitting hq.

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What you're describing is motion blur.

The first thing you should check is that you have it disabled.

1. start Fallout 4 through steam (not F4SE)

2. Options->Advanced->Motion Blur: Make sure this is unchecked

If you have it disabled there, then you've installed something that adds it. But check the game settings first 🙂

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I disabled motion blur and it is still happening. I have nothing that I'm aware of that would cause it as I have almost no mods that affect graphics. I attached pics to show what is happening. Maybe blur isn't the best way to describe it? Maybe it's more of washing or blending together of the graphics?

 

 

Blur Example.jpg

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Oh, interesting.

May I suggest you try a couple of console commands to see if it's a field of vision issue?

First just try: fov

That will force a default field of view.

Then, if that doesn't help, try: fov 70

That's in case your default isn't 70. You can, of course, try smaller numbers, but smaller numbers are mostly for screen shots and not great for game play.

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What is the default field of view so I can change it back later if it doesn't help?

Also, I checked some earlier saves and they didn't have this problem. I can't tell what caused this issue, but I noticed it for the first time when I was placing bubble turrets on the outside of the castle and didn't think of it much at the time as I was occasionally minimizing the game to start shows on my other monitor.

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The default should be 70, though it might possibly be 75. (I think it's 70.)

If you do fov without any number, it'll go to whatever the game considers default.

On a blur-related note, I don't use any ENBs. Nor do I use Reshade. The only graphical modifications I use are:

I set my graphics to Ultra (the highest settings) and then unclick motion blur. Because I use Nvidia graphics card, I also set Ambient Occlusion to HBAO+ (something which requires Nvidia hardware). And I set my anti-aliasing to FXAA (which I find to be the best looking in Fallout 4).

This is how my game looks, with the above settings:

In other films I make i also use Karna's Color Changers, but I picked that film as a straight up example of how I think the game should look without ENBs, without Reshade, and without special Image Space Adapter (Karna's Color Changers) settings.

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40 minutes ago, TarvinDracken said:

but I noticed it for the first time when I was placing bubble turrets on the outside of the castle and didn't think of it much at the time as I was occasionally minimizing the game to start shows on my other monitor.

I just caught that comment (I'm blind). If your fov console command tests don't fix the issue, I suspect a mod you installed is changing your image space or image space adapter settings without your knowledge.

You could try installing my Nuclear Colors (linked above) and putting it last in your load order to make sure it overrides anything your other mods might be changing. Nuclear Colors doesn't have any performance impact at all and simply adds around 20% saturation to nearly all image space settings. Even if you don't want that, you can do it as a test to see if it helps because you'll essentially be forcing vanilla settings minus the saturation change.

Post Script: The more I look at your picture, however, the more I'm convinced you're using a field of view (fov) setting way higher than vanilla. That might even be fov 100 or more that you're using in that screen shot, and that would cause the fish bowl effect you see there.

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On 4/4/2024 at 7:09 AM, TarvinDracken said:

I've spent a considerable amount of time building a settlement and my game developed a bug where the graphics are blurring out whenever I look around. When I stop moving, the blur corrects and goes away. From what I can tell, nothing else is off besides the graphics blurring.

You've built too much stuff. Experimentally I found out that the maximum number of elements in a settlement is about 3000.
I don't know what it depends on, maybe on the amount of video memory, but I have 3000, although other players have 6000 and higher.
Try removing 100-200 items in the settlement, it should probably help.

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Looks like the Hall of Mirrors effect that happens when you've built past what the game engine can handle.  Buffered redraw failure is the technical term I believe.

You can manually adjust your ini settings for fLODFadeOutMultObjects=30.0000 down, but this is game wide.

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