363rdChemicalCompany Posted April 4 Share Posted April 4 God mode I guess. but I have the cheat menu and god mode is disabled ( I never use it) Just to try to get rid of it I enabled it and then disabled it agin to see if that would help no cigor. I went back quite a few saves same problem.. Last time this happend to me I nuked the profile and started anew but I dont want I like this playtrhough so far. Link to comment Share on other sites More sharing options...
mkh97 Posted April 4 Share Posted April 4 Try using this console command and see if it fixes it: player.setghost 0 1 Link to comment Share on other sites More sharing options...
Karna5 Posted April 4 Share Posted April 4 That's happened to me once or twice. There are scripts which temporarily add god mode. For instance, some mods which use AAF do that. One of those scripts may have been interrupted. Are you able to kill yourself with: player.kill Check your mods, and see if you can trigger the sequence for god mode and let it run to completion. 1 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted April 4 Author Share Posted April 4 1 hour ago, mkh97 said: Try using this console command and see if it fixes it: player.setghost 0 Worked like a charm thanks! Thanks also to Karna even though I did not have to execute your advice 2 Link to comment Share on other sites More sharing options...
Karna5 Posted April 5 Share Posted April 5 Now that you're fixed, I figured I'd share a similar issue my current playthrough has, one I have not been able to fix and probably will never fix. I try to increase the difficulty of my game as much as possible. To this end I have a plugin which increases inbound damage by 10x, and I created three perks: Reduce Maximum Hit Points by 1000 Reduce Maximum Hit Points by 500 Reduce Maximum Hit Points by 1500 As I level up and get more and more max hit points, I reduce them to keep them around 300 to 500. That worked great for a long, long time, but one day I noticed I had around -350 (negative 350) hit points and wasn't dead. I used the removeperk command to remove those perks, but the damage was done to my game. I am now immune to player.kill and do not die if I hit zero hit points. I can still hit zero hit points, and my bones can still break, but I don't die. It's not god mode. I do take damage, and it can drop all the way to zero. I just can't die *laughs* I'm currently around 225th level, so I know I need to start a new play through to fix this (I confirmed already that would work). But I'm holding off before I start a new play through until either the Commonwealth Slavers mod gets updated or the Nuka Ride mod hits version 7, since I want to have an actual reason to start a new game other than this issue 1 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted April 5 Author Share Posted April 5 3 hours ago, Karna5 said: Now that you're fixed, I figured I'd share a similar issue my current playthrough has, one I have not been able to fix and probably will never fix. I try to increase the difficulty of my game as much as possible. To this end I have a plugin which increases inbound damage by 10x, and I created three perks: Reduce Maximum Hit Points by 1000 Reduce Maximum Hit Points by 500 Reduce Maximum Hit Points by 1500 As I level up and get more and more max hit points, I reduce them to keep them around 300 to 500. That worked great for a long, long time, but one day I noticed I had around -350 (negative 350) hit points and wasn't dead. I used the removeperk command to remove those perks, but the damage was done to my game. I am now immune to player.kill and do not die if I hit zero hit points. I can still hit zero hit points, and my bones can still break, but I don't die. It's not god mode. I do take damage, and it can drop all the way to zero. I just can't die *laughs* I'm currently around 225th level, so I know I need to start a new play through to fix this (I confirmed already that would work). But I'm holding off before I start a new play through until either the Commonwealth Slavers mod gets updated or the Nuka Ride mod hits version 7, since I want to have an actual reason to start a new game other than this issue I use a level cap set to 60 to limit players godliness. Link to comment Share on other sites More sharing options...
Karna5 Posted April 5 Share Posted April 5 1 minute ago, 363rdChemicalCompany said: I use a level cap set to 60 to limit players godliness. That's cool. I went the opposite direction. I use the High Level Perks mod which scales enemy difficulty way beyond vanilla (vanilla stops getting tougher enemies at 50th level). It also extends most perks to level 10 rather than the vanilla 5 which means that even well into 200th level there are still tons of perks left to learn 1 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted April 5 Author Share Posted April 5 2 minutes ago, Karna5 said: That's cool. I went the opposite direction. I use the High Level Perks mod which scales enemy difficulty way beyond vanilla (vanilla stops getting tougher enemies at 50th level). It also extends most perks to level 10 rather than the vanilla 5 which means that even well into 200th level there are still tons of perks left to learn I worry though when I level up like crazy and my enemeies scale. because these are also my settlements enemies and I dont want my sttlers attacked by a pair of glowing legendary level 200 deathclaws. If I keep myself lower the beasts of the Commonwealth stay more managable to defend against for my population. Other faction level with the player too i think. I like to play settlement heavy and as if all was real. so turbocharging my ( and therefore our ) enemies via leveling up is not something I like t do. at level 60 I can max out the most key perk trees and even though at Level 60, I still leave a lot on the table its still quite a bit of combat power IMO 1 Link to comment Share on other sites More sharing options...
Karna5 Posted April 5 Share Posted April 5 1 minute ago, 363rdChemicalCompany said: I like to play settlement heavy and as if all was real. We are alike in this. It's a big part of why I've played well over 10 thousand hours of Fallout 4 and have started new games from scratch many scores of times. I love settlement building. This said, I also love very tough settlement defense battles. To this end, I equip every settler with strong weapons and decent armor (even though my own character doesn't use armor). And I give each settler ten stimpaks to help keep them alive in protracted battles. Finally, I have two types of turrets I made for personal use. One is a strong (Mk VII) machine gun turret, and the other is an equally strong heavy laser turret. A while back I made this film of my settlers in a battle. It might express why I love so much when my settlement is attacked 1 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted April 5 Author Share Posted April 5 8 hours ago, Karna5 said: We are alike in this. It's a big part of why I've played well over 10 thousand hours of Fallout 4 and have started new games from scratch many scores of times. I love settlement building. This said, I also love very tough settlement defense battles. To this end, I equip every settler with strong weapons and decent armor (even though my own character doesn't use armor). And I give each settler ten stimpaks to help keep them alive in protracted battles. Finally, I have two types of turrets I made for personal use. One is a strong (Mk VII) machine gun turret, and the other is an equally strong heavy laser turret. A while back I made this film of my settlers in a battle. It might express why I love so much when my settlement is attacked Reveal hidden contents I use Better Setttlers to spawn my guards. So they spawn at level 25 to 40. Without this the settlers fold too quickly. Also Better settlers include a mortality patch so now my settlers ae mortal. Link to comment Share on other sites More sharing options...
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