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Mod permissions question...


gettps

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I am just posting this to make sure I don't break any rules.

This is in regards to the FlowerGirls mod. This mod has been abandoned for roughly 5 years now.

I'm not asking for full permission to the mod, that likely won't happen. I'm just asking how far I can make mods for it without breaking any rules.

The mod has a number of flaws that I have long since fixed on my own computer, but releasing those would entail uploading pieces of the original mod, such as scripts.

I also have a number of add-ons, some which use some of the original files, and some that don't. Can I like have mods that interface with it?

I guess I'm basically wondering how far I can go with this completely abandoned mod where there has been absolutely no contact from the mod author by anyone.

It's just an enormous shame that there are people who are perfectly willing and capable of updating and supporting it but it would be forced to just fade away and die.

What can I get away with?

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Nothing.

Quote
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  •  
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file

There's no "wiggle room" on permissions.  There's no expiry date on permissions.

You don't have permission, your "fixes" are for you alone.

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Guest deleted156886133
1 hour ago, gettps said:

I also have a number of add-ons, some which use some of the original files, and some that don't. Can I like have mods that interface with it?

By interface, do you mean when one mod requires another to function? For instance, if you created new assets for a clothing/armor mod, designing them for a specific body mod, like Better Bodies, the body mod would be a requirement of your mod. If so, you can do that all you want.

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2 hours ago, showler said:

Asset use permission You must get permission from me before you are allowed to use any of the assets in this file

So, I can't even write a mod that USES those assets? If a mod creates a faction, i can't USE that faction in ANY mod since that's USE of an asset...

Well, that sucks.

I guess that mod is just going to die then.

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50 minutes ago, UsernameWithA9 said:

For instance, if you created new assets for a clothing/armor mod, designing them for a specific body mod, like Better Bodies, the body mod would be a requirement of your mod. If so, you can do that all you want.

Not according to that Showler. I can't even REFERENCE anything in that mod.

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Guest deleted156886133

I don't see why not. Mod creators do it all the time. There's a plethora of mods that depend upon OAAB Data, for instance. I believe you're unclear. 

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14 minutes ago, gettps said:

So, I can't even write a mod that USES those assets? If a mod creates a faction, i can't USE that faction in ANY mod since that's USE of an asset...

Well, that sucks.

I guess that mod is just going to die then.

Assets, in this context, refers to models, scripts, textures, sounds, etc.

If by faction you are referring to an assigned faction in the Creation Kit, you might be able to do that since it's effectively just a keyword.

But without permission from the author you're going to have to be very careful about what you do.

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In the case referenced above the newly created assets are designed to be compatible with the assets of the body mod without actually using the assets from the body mod.  So that's not an issue.

And if the ESP/ESL file is able to reference data from the original mod without changing the original mod, you are usually able to do that.

Though Nexus Mods does have a specific rule that allows the author of the original mod to object to mods that are primarily meant to interact with their mod if they feel it is inappropriate.

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Guest deleted156886133
5 minutes ago, showler said:

Though Nexus Mods does have a specific rule that allows the author of the original mod to object to mods that are primarily meant to interact with their mod if they feel it is inappropriate.

Yeah, that's a good point that I didn't clarify. The two mods I referenced have given asset usage permission and are also at the discretion to oppose interactions with other mods if they so choose.

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While probably not applicable in this case, if you are looking to use assets from a mod, download the mod and read the readme in the archive. There are a lot of old mods where the Nexus' permissions will say the default "you can't use anything without permission". However if you read the readme in the package, it will often say "do whatever you like, just give me credit". That's because the mod was released long before Nexus had permissions, so mod authors put their permissions in their readmes.

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