MSH3L3BDALLAH Posted April 8 Share Posted April 8 (edited) Example: When you land on Jemison, you open up the mission log and there's a new tab called "Jemison", it contains all the missions (Main, Faction, Misc, etc.) that have their markers in Jemison. NOT including any missions that are marked outside the current planet. I find myself easily distracted when picking up missions from the log, and hopping from one planet to the next. A mod like this will push you into spending more time exploring the current planet and limit the need to FT every time you switch quests, to me that is a more enjoyable gaming experience. One special case would be quests that have their markers on multiple planets, I'd suggest offering a choice for the user to either to include them in the list or not. Edited April 8 by MSH3L3BDALLAH Link to comment Share on other sites More sharing options...
HeyYou Posted April 8 Share Posted April 8 Current system wouldn't be bad either...... Link to comment Share on other sites More sharing options...
FALCmods4all Posted May 7 Share Posted May 7 Might also be nice for immersion to integrate quest tracking into a quest scanner. Configurable or upgradeable, depending on user need, with the most immersive option only ever highlighting known information about a quest. If npc identity is known, can be highlighted in scan, if not, gotta ask around highlighted vicinity, same with objects. Then new quests can also be tailored for new methods if quest tracking as well, such as finding a bomb via chemical scan upgrade, a cloud of fog in the scanner that gets thicker as one gets closer. Or upgrading to an x ray scan to check contents of briefcases for some corporate theft. Link to comment Share on other sites More sharing options...
aurreth Posted May 7 Share Posted May 7 2 hours ago, FALCmods4all said: Might also be nice for immersion to integrate quest tracking into a quest scanner. Configurable or upgradeable, depending on user need, with the most immersive option only ever highlighting known information about a quest. If npc identity is known, can be highlighted in scan, if not, gotta ask around highlighted vicinity, same with objects. Then new quests can also be tailored for new methods if quest tracking as well, such as finding a bomb via chemical scan upgrade, a cloud of fog in the scanner that gets thicker as one gets closer. Or upgrading to an x ray scan to check contents of briefcases for some corporate theft. Batman: Arkham Starfield? Link to comment Share on other sites More sharing options...
FALCmods4all Posted May 16 Share Posted May 16 (edited) On 5/7/2024 at 7:02 AM, aurreth said: Batman: Arkham Starfield? The balance between quest enhancement and quest nuisance is tricky. Also a new challenge with so much space where stumbling upon things tends toward being spread too thin or requiring too much guidance. Just played animal well and it really shows how confined space is conducive to clue detection tools. So it seems like creating certain kinds of confines within which the likelihood of stumbling across certain types of interesting experiences increases is key. Really expanding on planetary stats in conjunction with scan tweaks, like visor requirements based on certain storm conditions, extreme darkness, etc. As another example, with the way temple detection creates noise. Consider adding a tuning layer to something like this where different things create subtle differences in noise at different frequencies. Detecting a particularly odd signal would give that sense of maybe really being on to something unique this time. Thus coupled with explosions of simple POI mods could be nice. Or perhaps quest start components that would only ever be found if using x ray or metal detection near certain types of areas. Encouragement of exploration and data gathering. Also critter collection. I also really hope to see a standard of POI grouping. So more empty space then a lot of similar POI in closer proximity, organic towns or facilities. And of course what would give each planet the strongest sense of unique personality is if we mod a major hub of some kind for each planet that stuff sort of grows or splinters out from and makes it feel like a living world and not random cookie cutter points of isolation. Factions up to specific goals, creatures herding around specific features, etc. Weather etc conditions that feel radically different from place to place is what will really make things feel different. I want to traverse a planet so hot my boots can melt or so close to absolute zero superfluids exist. Places so irradiated or corrosive every item of equipment must be engineered for it. Then I want navigating to quest locations to be a vague detective task that encourages me to stop and explore on my way to what I hope is my destination because survival necessitates seeking shelter underground or in a structure. Then maybe it turns out that signature I was tracking was wring and I have to backtrack to check another. Who wants just lists of markers with fast travel screens? Not I. Edited May 17 by FALCmods4all Link to comment Share on other sites More sharing options...
Recommended Posts