SameOldBard Posted April 10 Share Posted April 10 Hello, I am trying to spawn an Actor outside the Outpost build zone above ground, and I tried using MoveToNearestNavmeshLocation but I only got errors. I guess there are none in the planet area. doh Anyway, how can I find that? I've been checking on the DefaultGroupSpawnQuestScript but the way it spawns the enemies is a bit odd. Thanks, SameOldBard Link to comment Share on other sites More sharing options...
aurreth Posted April 10 Share Posted April 10 The default Game Setting fWorkshipBuildHeight (002B90E0) is 100. Link to comment Share on other sites More sharing options...
HeyYou Posted April 11 Share Posted April 11 1 hour ago, aurreth said: The default Game Setting fWorkshipBuildHeight (002B90E0) is 100. Yeah, but, if you spawn someone in at 100, the fall will likely kill them. :D Link to comment Share on other sites More sharing options...
SameOldBard Posted April 11 Author Share Posted April 11 Indeed. That's not a solution. Any suggestions? Link to comment Share on other sites More sharing options...
HeyYou Posted April 11 Share Posted April 11 Drop a marker first? Place it fairly high, then drop it to the ground. Spawn your npc at the marker. (I used to do this in morrowind, used a dead rat as the marker. :D) Link to comment Share on other sites More sharing options...
aurreth Posted April 11 Share Posted April 11 13 hours ago, HeyYou said: Yeah, but, if you spawn someone in at 100, the fall will likely kill them. Sorry, I misunderstood the question I read it as "above the build zone", instead of "above ground, outside the build zone". Link to comment Share on other sites More sharing options...
HeyYou Posted April 11 Share Posted April 11 43 minutes ago, aurreth said: Sorry, I misunderstood the question I read it as "above the build zone", instead of "above ground, outside the build zone". Too early in the morning yet? Not enough coffee? Link to comment Share on other sites More sharing options...
aurreth Posted April 11 Share Posted April 11 1 hour ago, HeyYou said: Too early in the morning yet? Not enough coffee? Power was out due to storms, so no coffee Link to comment Share on other sites More sharing options...
SameOldBard Posted April 11 Author Share Posted April 11 3 hours ago, HeyYou said: Drop a marker first? Place it fairly high, then drop it to the ground. Spawn your npc at the marker. (I used to do this in morrowind, used a dead rat as the marker. :D) It seems dropping a Marker could be the only option at this moment. I do have one, which is not a dead rat. And how would I detect that it reached the ground? By checking the height as it bounces? hehe Link to comment Share on other sites More sharing options...
HeyYou Posted April 11 Share Posted April 11 1 hour ago, aurreth said: Power was out due to storms, so no coffee Ouch. One of the reasons I have a gas stove. I can make coffee regardless of if I have power or not. 1 hour ago, SameOldBard said: It seems dropping a Marker could be the only option at this moment. I do have one, which is not a dead rat. And how would I detect that it reached the ground? By checking the height as it bounces? hehe Not 100%, but, I *think* there was a scripting command to drop something to the ground..... Don't know if that exists for Starfield yet. Link to comment Share on other sites More sharing options...
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