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Safe height to spawn around the Outpost


SameOldBard

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Hello,

I am trying to spawn an Actor outside the Outpost build zone above ground, and I tried using MoveToNearestNavmeshLocation but I only got errors. I guess there are none in the planet area. doh

Anyway, how can I find that? I've been checking on the DefaultGroupSpawnQuestScript but the way it spawns the enemies is a bit odd.

 

Thanks,

SameOldBard

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13 hours ago, HeyYou said:

Yeah, but, if you spawn someone in at 100, the fall will likely kill them. 😄

Sorry, I misunderstood the question 😝  I read it as "above the build zone", instead of "above ground, outside the build zone".

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43 minutes ago, aurreth said:

Sorry, I misunderstood the question 😝  I read it as "above the build zone", instead of "above ground, outside the build zone".

Too early in the morning yet? Not enough coffee? 😄

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3 hours ago, HeyYou said:

Drop a marker first? Place it fairly high, then drop it to the ground. Spawn your npc at the marker. (I used to do this in morrowind, used a dead rat as the marker. :D)

It seems dropping a Marker could be the only option at this moment. I do have one, which is not a dead rat. And how would I detect that it reached the ground? By checking the height as it bounces? hehe

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1 hour ago, aurreth said:

Power was out due to storms, so no coffee 😞

Ouch. One of the reasons I have a gas stove. 🙂 I can make coffee regardless of if I have power or not.

1 hour ago, SameOldBard said:

It seems dropping a Marker could be the only option at this moment. I do have one, which is not a dead rat. And how would I detect that it reached the ground? By checking the height as it bounces? hehe

Not 100%, but, I *think* there was a scripting command to drop something to the ground..... Don't know if that exists for Starfield yet.

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