JaxonHellsing Posted May 20 Share Posted May 20 I can never find out why the heck this always happens. For some reason if I have a certain amount of mods, random mods stop working. Right now I have 410 mods enabled (most of my plugins being esl's). If I add more a weird thing happens where a select few enabled mods after that amount will work and half of them won't. I have a bunch of bug fixes enabled right now, for example in image 1 I have these and a bunch of other plugins enabled. If I enable one more mod it'll start bugging out and breaking things, causing buffout to open. Image 2 shows the amount of ESMs, ESPs, ESMs + ESPs, and ESLs. There should be no problem I'm pretty sure but once I enabled let's say Jet Script bug fix (may I mind you it can be any mod I have installed) even though it has no esp or anything, it'll crash and buffout will open. Now let's say I disable all of the stuff in example 1 and have all of what's highlighted in Example 3, everything works fine (ignore Nuka World Shoppers Paradise, That I always have enabled due to Synthesis). If I even enable anything that is disabled in example 3 (let's say adobe house kit), it'll start crashing again. I've had this issue before and I can never figure out why this happens. Is it because the plugins I eslified are still somehow counting as esps and it's thinking I'm at the 254 limit? But then that wouldn't make sense now that I think about it cause the jet fix has no ESPs or anything and if I enable that even with any of these examples, buffout 4 will still open saying the game crashed. So it must be something else. If anyone has any ideas please tell me. This issue makes me lose my mind sometimes. (╯‵□′)╯︵┻━┻ Link to comment Share on other sites More sharing options...
showler Posted May 20 Share Posted May 20 There's more than just the 254 limit on ESM/ESP/ESL files. There's a limit to how many archive files can be loaded by mods (which is likely your problem), and a limit on how many total formids there can be (but it's really large). Try switching to a "loose files" version of some of your mods that have archives and see if that fixes it. Link to comment Share on other sites More sharing options...
JaxonHellsing Posted May 21 Author Share Posted May 21 12 hours ago, showler said: There's more than just the 254 limit on ESM/ESP/ESL files. There's a limit to how many archive files can be loaded by mods (which is likely your problem), and a limit on how many total formids there can be (but it's really large). Try switching to a "loose files" version of some of your mods that have archives and see if that fixes it. I think you were right, cause enabling mods that had no BA2 files works. Now I gotta do a lot of work though. Other than that thank you so much! Link to comment Share on other sites More sharing options...
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