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Every time I try to mod fallout 4 with a certain amount of mods this happens (Help. me.)


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I can never find out why the heck this always happens. For some reason if I have a certain amount of mods, random mods stop working. Right now I have 410 mods enabled (most of my plugins being esl's). If I add more a weird thing happens where a select few enabled mods after that amount will work and half of them won't. I have a bunch of bug fixes enabled right now, for example in image 1 I have these and a bunch of other plugins enabled. If I enable one more mod it'll start bugging out and breaking things, causing buffout to open. Image 2 shows the amount of ESMs, ESPs, ESMs + ESPs, and ESLs. There should be no problem I'm pretty sure but once I enabled let's say Jet Script bug fix (may I mind you it can be any mod I have installed) even though it has no esp or anything, it'll crash and buffout will open. Now let's say I disable all of the stuff in example 1 and have all of what's highlighted in Example 3, everything works fine (ignore Nuka World Shoppers Paradise, That I always have enabled due to Synthesis). If I even enable anything that is disabled in example 3 (let's say adobe house kit), it'll start crashing again. I've had this issue before and I can never figure out why this happens. Is it because the plugins I eslified are still somehow counting as esps and it's thinking I'm at the 254 limit? But then that wouldn't make sense now that I think about it cause the jet fix has no ESPs or anything and if I enable that even with any of these examples, buffout 4 will still open saying the game crashed. So it must be something else. If anyone has any ideas please tell me. This issue makes me lose my mind sometimes. (╯‵□′)╯︵┻━┻

example 1.png

Example 2.png

Example 3.png

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There's more than just the 254 limit on ESM/ESP/ESL files.  There's a limit to how many archive files can be loaded by mods (which is likely your problem), and a limit on how many total formids there can be (but it's really large).

Try switching to a "loose files" version of some of your mods that have archives and see if that fixes it.

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12 hours ago, showler said:

There's more than just the 254 limit on ESM/ESP/ESL files.  There's a limit to how many archive files can be loaded by mods (which is likely your problem), and a limit on how many total formids there can be (but it's really large).

Try switching to a "loose files" version of some of your mods that have archives and see if that fixes it.

I think you were right, cause enabling mods that had no BA2 files works. Now I gotta do a lot of work though. Other than that thank you so much!

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