anarkhya Posted May 22 Share Posted May 22 More precisely, when playing, how would you tell that this door or this wall depends on tx_wood_something or tx_imp_something, what would be the fastest way to get this information ? Edit. Answer, this mod does exactly this, identifying textures in-game: Selection Details (MGE/MWSE dependancies) https://www.nexusmods.com/morrowind/mods/51095 Link to comment Share on other sites More sharing options...
Dragon32 Posted May 23 Share Posted May 23 About all I can think of: Get the name of the object in game (e.g. ORI console command, I think OpenMW or MWSE options exist) Look-up object in Construction Set, or some other editor, find the name of the .nif Open the .nif in NIFSkope, or other editor, to find the textures associated with it Link to comment Share on other sites More sharing options...
anarkhya Posted May 23 Author Share Posted May 23 okay, I believe I was doing it this way a decade ago, iirc I tried asking in case someone had a faster method, thanks for the reminder anyway! A hero, or a party of heroes, could have come up with some kind of chart, mapping, to simplify this research process, but that would have been an atrociously long and boring job... Link to comment Share on other sites More sharing options...
abot Posted May 24 Share Posted May 24 Assuming you are using Morrowind.exe https://www.nexusmods.com/morrowind/mods/51095 maybe OpenMW has something similar already available 1 Link to comment Share on other sites More sharing options...
anarkhya Posted May 24 Author Share Posted May 24 9 hours ago, abot said: Assuming you are using Morrowind.exe https://www.nexusmods.com/morrowind/mods/51095 maybe OpenMW has something similar already available Oh my! This is exactly what I needed! I'll ask at openMW if such thing exists on their side, if not, then I'll have to take the necessary time to build a MGE setup, it is doable. Thanks a lot ! Link to comment Share on other sites More sharing options...
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