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[Solved] How to properly pack cubemaps textures into BA2?


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I tried to pack cubemaps into BA2 with BGS Archive2, but the cubemaps' headers get broken after re-extraction  no matter normal compression or no compression is checked.

Does compression or extraction break the cubemaps' headers? 

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Try to play around with "General" and "Dds" and Compression and None again.

Make sure to set:

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

unknown.jpg

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1 hour ago, Qrsr said:

Try to play around with "General" and "Dds" and Compression and None again.

Make sure to set:

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

unknown.jpg

General & No compression option works. Thank you! 

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