ArcturusFyr Posted June 3 Share Posted June 3 As the title suggests, it appears the mod has a severe performance bug. To more specific, when enemies are alive and wandering the interior of the ruins the framerate tanks. But when they're dead, the framerate is stable once again. Like, some skeletons and corpus infected monsters attacked my character and were dispatched. But two of the skeletons re-animated themselves and the framerate starting going down again. Is it possible to fix this? This was tested in the Ruins of the Marukhati Library. Link to comment Share on other sites More sharing options...
AaronOfMpls Posted June 3 Share Posted June 3 Maybe someone in the Oblivion forums here knows. If you're looking for them, look under Game Communities at the top or any forum page (or in the ≡ menu on mobile). Find Oblivion and click Join Community by it to post there. Link to comment Share on other sites More sharing options...
LenaWolfBravil Posted June 3 Share Posted June 3 (edited) Ok, I found your mod: https://www.nexusmods.com/oblivion/mods/49279 Performance issues are listed as known problems in the description: Quote I received a hefty dip in performance inside the Markuhati Library ruin due to the size and abundance of meshes in the space. This is, unfortunately, an unavoidable consequence of what I selected for this project. It can probably be improved, but someone would need to really take a close look at it, the meshes, the scripting, everything. Not something that can be done on the back of an envelope. Edited June 3 by LenaWolfBravil Link to comment Share on other sites More sharing options...
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