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Capturing objects


dionisiy300

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please make a mod that will allow you to capture change build any place you like where there are buildings? an existing outpost or launch pad and enemies have been destroyed

Edited by dionisiy300
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I've been trying to figure out what marks a location as "outpost not allowed".  OutpostBeaconScript sets the keyword LocTypeOutpost when you place it, but I haven't found out what blocks that from happening yet.  Maybe I can trace it backwards from the "you can't put that here" message.

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Looks like the "not here" flag is triggered in OutpostTutotialScript.  I'm not much of a programmer, so will take me while to go through the script and see if I can't short circuit it.

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14 hours ago, aurreth said:

Looks like the "not here" flag is triggered in OutpostTutotialScript.  I'm not much of a programmer, so will take me while to go through the script and see if I can't short circuit it.

Being able to put an outpost near any 'abandoned' structures would be way cool. Being able to 'adopt' those structures into your outpost would be stellar. I am constantly seeing reactors and such dotting the landscape, that no one is apparently using, (and haven't been for a couple decades) but, I can't do anything with 'em. Frustrating, to say the least. 😄

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