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Hardcore22 from Cyberpunk, but made for Starfield.


mangaas

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Anyone know of enemy combat overhauls, balancing mods,  that makes the Starfield combat closer to the Cyberpunk combat overhaul that gets rid of level scaling?
It levels everyone out, including the player to 100 HP, requiring armour to play the most important role in "leveling up"  No more HP sponginess.  And reworks all the guns to work within this system.

https://www.nexusmods.com/cyberpunk2077/mods/12569

It would do wonders for the gun combat in this game, along with some AI tweaks.  This way a gunfight is fun, from the first pirate gunfight when you start at the Argos Mining facility, to the very end.

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Hi mangass,

I don't know about your need but after level 100, you and ennemies do not get any more hitpoints.

That's why ennemy level is capped to 100, and all damage seem to be balanced regarding of this.

Though, your request would only do this sooner. I think i may have seen a mod doing quite what you want by rebalancing weapon and more.

Don't remember any mod's name.

Sorry.

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  • 2 weeks later...

Try PEAK.

I'm using the AI, HP at 5/level, and incoming and outgoing damage increased. Almost everything (including the player) dies in 1 to 3 hits from most weapons. Proper use of hard cover and suppressing fire is vital. The NPCs will do the same as well.

https://www.nexusmods.com/starfield/mods/7120

I also suggest APOGEE - Starship Combat Overhaul to cover the space combat portion.

https://www.nexusmods.com/starfield/mods/6159

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1 hour ago, RedDog6911 said:

Try PEAK.

I'm using the AI, HP at 5/level, and incoming and outgoing damage increased. Almost everything (including the player) dies in 1 to 3 hits from most weapons. Proper use of hard cover and suppressing fire is vital. The NPCs will do the same as well.

https://www.nexusmods.com/starfield/mods/7120

I also suggest APOGEE - Starship Combat Overhaul to cover the space combat portion.

https://www.nexusmods.com/starfield/mods/6159

Both of those mods were made pre Creation Kit; as such, they (as well as any other plugin mods made prior to the release of the CK) should NOT be used, unless or until they are properly updated using the CK.  In fact, as noted here, any existing build using such mods should be scrapped and a fresh one started, using only the appropriate and properly created mods.

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