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Esm vs esp for exterior navmeshing


UndeadMartyr

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If you're using the vanilla GECK then it needs to be converted to an ESP first because it can't edit masters, if you're using something like the GECK extender then you can go right ahead as that can edit masters, if you do use the vanilla GECK be sure to convert it back to a master afterwards or the navmesh won't work properly.

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They tend to be buggy, you only need to set the master flag on the esp, you don't need to change the extension, with that flag set the game will treat it as a master.

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I have no idea, I have to set that flag on every mod with a navmesh or I get classic broken navmesh behaviour from NPCs, erratic movement, no movement, sandboxing ones bunching up when entering a cell, that sort of thing. I would dismiss it as a bug in just my game if so many others hadn't reported the same thing and there are a lot of mods out there that have set the flag, I'm sure we're all familiar with this overly dramatic message...

i1DPRof.png

I wonder if the author of this mod knows the answer? he seems to be knowledgeable. https://www.nexusmods.com/newvegas/mods/81003

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  • 7 months later...

Same thought process as TTW modder group. They force people to endure the unconverted f3 mod message. And players will NEED to meddle with FNVedit to find which mod cause problem and deal with it, which is a damn high huddle for certain players.

I know the old self of mine wouldnt like that sheesh not one f*#@ing bit. Current me understand the frustration drove to the procedure, but damn if they havent made players pay for that (and still dont like, either. We have more than enough unintentional bugs without having to deal with intentional bugs coming from modders)

"If you keep complaining about problems to us, we will be YOUR problem."

Edited by laclongquan
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