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How to make simple mod working on existing save? CK


Rcmo

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Hi, i edited carryweight in creation kit. However mod is working fine on new save, but wont work on existing save? Any idea why? 

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When I add mods mid-playthru, when I go to load my save, the game asks me if I want to use the load order from the save, or the current load order, if yours asks you that, tell it 'current'.... see if that works.

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21 hours ago, Rcmo said:

Any idea why?

This is because your current carryweight is saved in your savegame and the savegame loads after everything else.

Your mod is just a start condition, the same as the starfield.esm.

 

If you want to change a value that has already been set in the game, you must use the console or write a script.

 

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1 hour ago, markusm1000 said:

This is because your current carryweight is saved in your savegame and the savegame loads after everything else.

Your mod is just a start condition, the same as the starfield.esm.

 

If you want to change a value that has already been set in the game, you must use the console or write a script.

 

Yeah, that's not true.  Mods can change previously set values.  The problem you run into is changing a variable that is shared by multiple things, which means it gets changed back.

For the OP, try visiting Enhance to force a character update.  Just change your hair or something and exit, see if that works.

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