Pentiman666 Posted July 22 Share Posted July 22 im getting a ton of facegen errors and can't seem to find a work around that works with the latest skyrim. Link to comment Share on other sites More sharing options...
BlazeStryker Posted July 22 Share Posted July 22 The plague is back, I see. This issue is more recurrent than malaria. I am sure that work is already being done but you might want to take a look at what body change mods you have up as well. I know for a fact that Pandorable NPCs and Botox for MEN are a very bad mix, for starters. Link to comment Share on other sites More sharing options...
Pentiman666 Posted July 22 Author Share Posted July 22 9 hours ago, BlazeStryker said: The plague is back, I see. This issue is more recurrent than malaria. I am sure that work is already being done but you might want to take a look at what body change mods you have up as well. I know for a fact that Pandorable NPCs and Botox for MEN are a very bad mix, for starters. i have neither of those Link to comment Share on other sites More sharing options...
BlazeStryker Posted July 23 Share Posted July 23 Well, that's one bullet dodged. Hi poly face and regular poly face, moids that conflict not being patched, there are many things that lead to the infamous Blackface bug. Link to comment Share on other sites More sharing options...
scorrp10 Posted July 25 Share Posted July 25 Black face bug generally means that head part composition of an actor in .esp does not match their head mesh. Most likely caused by esp/head mesh mismatch. One common cause: say you have a mod that changes some NPC appearances, and it installs their head meshes as loose files. But then you install another mod that changes some NPC appearances, but it has its head meshes in a .bsa. You will still however have the loose head mesh from first mod installed, and the game will use it. Now, I use Vortex, so my recommendation is for Vortex, but I suppose MO2 has similar functionality. You need More Informative Console Let's say Ysolda has dark face. You check her in console and see that her base is initially defined in Skyrim.esm, and last changed by SomeMod.esp , and her base ID is 00013BAB. Then, in Vortex, I locate the mod to which SomeMod.esp belongs, and I choose 'Open in file manager' action. It opens staging directory for that mod, and you can see what files it contains. It might have a .bsa file, or it might contain a loose files structure. If it has a .bsa: Go into actual SSE game directory, and go Data/meshes/actors/character/facegendata/facegeom/skyrim.esm/, and look for 00013BAB.nif there. If present, that is your culprit - it is a file installed by some other mod. Delete it. Also , go into Data/textures/actors/character/facegendata/facetint/skyrim.esm/ and delete 00013BAB.dds there. If you run the game now, hopefully Ysolda will be fixed. Next time you deploy, Vortex will complain about files you deleted missing - confirm that you want to save this change. If it has a loose files structure - again, in Vortex, choose 'Manage File conflicts' action. See if it lists the files I mention above as conflicted, and make sure that SomeMod has priority over whatever else is there. Link to comment Share on other sites More sharing options...
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