DirtyDan86 Posted July 28 Share Posted July 28 Hi everyone, you might have noticed my pool hab mod here https://www.nexusmods.com/starfield/mods/10565. I am still a newbie at modding (it's my very first one) and I am trying my best to fix problems. But the main issue I still have is the water while in space. When landed everything is fine, but when in space, it behaves like this and looks like the texture is following the player movement: I tried everything that came to my mind, but none of it fixed it, so I need help. And you don't need to do it for free. I'll gladly make a 20$ (or €) donation to whoever provides a fix (first). Maybe it's just a checkmark I'm missing. If so - easy money. But you'll still get it. (I hope it's okay to give "rewards" for help. If not, please let me know) Link to comment Share on other sites More sharing options...
aurreth Posted July 28 Share Posted July 28 (edited) Looks like there's an issue with coordinates. The water needs to be centered on the hab, not the ship or the outpost. Let me load it up in xEdit and take a look. Oh wow, I'm sorry, this is a mess. You are creating a new hab, but your mod overwrites vanilla values. Anything that loads after your mod and overwrites those same values will cause your new hab to malfunction. I mean I see overwrites for Siren of the Stars, which may make a core quest not work right. You have an overwrite for PoolMudMicrobialMiasmaStorageCell where you remove the Position/Rotation values, making it at best not get placed, and at worse causing a crash. You even blanked out the Keyword for that environmental hazard. Let's see, you altered vanilla containers instead of creating new versions. You changed something like 20 biomes, altering dozens of planets; blanked out a Book record which was apparently used as a display in one of the Nova cockpits; altered the object bounds on a vanilla Door; changed a vanilla Vendor by altering the Faction record; altered a Planet to make the water safe; changed the SQ_ENV quest to remove a hazard; changed two vanilla Reference Groups; and changed the Worldspace OutpostOverlayTemplate. And there is way more, I didn't dig into all the Cell records. Hey, I'm more than willing to help you, but this is NOT the way to go about things. A swimming pool hab is a great idea, I love it, but this goes way beyond a ship hab, making changes throughout the game in order to facilitate one ship part. It's almost impossible to troubleshoot because any of those changes that affect the entire universe may be linked to other effects that are causing you issues. Edited July 28 by aurreth 1 Link to comment Share on other sites More sharing options...
DirtyDan86 Posted July 28 Author Share Posted July 28 Thank you so much for this answer. I didn't expect it to be SUCH a mess. But an honest answer is always the best answer. I have no idea how all of this happened. I copied a lot of things, but thought I always made a duplicate and renamed it, so it shouldn't overwrite any vanilla files. Obviously I didn't do that correctly. So I have to do way more work than just editing the water... Again thank you for investigating. It's disappointing that all the hours I put in turn out to be a huge mess, but I will take the mod down until I sorted things. If that will ever be the case. Link to comment Share on other sites More sharing options...
aurreth Posted July 28 Share Posted July 28 59 minutes ago, DirtyDan86 said: Thank you so much for this answer. I didn't expect it to be SUCH a mess. But an honest answer is always the best answer. I have no idea how all of this happened. I copied a lot of things, but thought I always made a duplicate and renamed it, so it shouldn't overwrite any vanilla files. Obviously I didn't do that correctly. So I have to do way more work than just editing the water... Again thank you for investigating. It's disappointing that all the hours I put in turn out to be a huge mess, but I will take the mod down until I sorted things. If that will ever be the case. You can rescue it, you'll just have to take time to replace the overwrites with duplicates and change where things point to. Trim it back to basics. Get the two story hab set, with proper doors/connectors. Then place the furniture and decorations. Once you have a solid base we can work on the water issues. 1 Link to comment Share on other sites More sharing options...
DirtyDan86 Posted July 28 Author Share Posted July 28 Actually it's not as bad as expected. I removed every single entry for the overwrites in xEdit and it still looks pretty good. Surely got some work to do, but not nearly as much as I expected. When xEdit doesn't show any entrances anymore I can be sure everything is back to vanilla and no more files are overwritten? BUT: The initial question remains. I tried placing water inside a vanilla hab without my mod activated and it behaves just like the picture above is showing. Link to comment Share on other sites More sharing options...
aurreth Posted July 29 Share Posted July 29 Hm. Kk, I'll have to strip down your last release, get rid of the overwrites, then I'll take a look. Might not get to it today, having a bad day (health) and have no energy. Link to comment Share on other sites More sharing options...
DirtyDan86 Posted July 29 Author Share Posted July 29 No stress at all! Take a rest and get well. I‘ve got work to do anyways. I‘ll gladly send you a cleaned up version if you have the time in the next days. But the water bug seems to have nothing to do with my mod. Link to comment Share on other sites More sharing options...
aurreth Posted July 29 Share Posted July 29 1 hour ago, DirtyDan86 said: No stress at all! Take a rest and get well. I‘ve got work to do anyways. I‘ll gladly send you a cleaned up version if you have the time in the next days. But the water bug seems to have nothing to do with my mod. Unfortunately getting well isn't an option, but thanks I ran it through xEdit cleanup a couple times, I'll have to build a test ship. If it crashes on me I'll ask for your development file. Link to comment Share on other sites More sharing options...
aurreth Posted July 29 Share Posted July 29 (edited) The water looks fine for me, but I only have the surface texture. Can't swim in it, I must have stripped that part out lol I take that back, you can swim if you hit it just right. Dive a little bit and you swim out the bottom and start walking. Edited July 29 by aurreth Link to comment Share on other sites More sharing options...
aurreth Posted July 29 Share Posted July 29 Oh, the wall bunks on the left and right side? They need lighting so they look like tanning beds Link to comment Share on other sites More sharing options...
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