Deseoso Posted September 8 Share Posted September 8 (edited) I love this game and have played it for a long time but I am sick of having to rebuild my ship every time I go to a new universe because my ship contains lots of parts that can only be picked up from the respective manufacturer's star yard or office. I like that the different star yards have sell only their parts but I also think that once you have unlocked the parts through skills and missions, they should then be available to use at your own ship building pad. Does anyone know if there is a mod that makes this possible? I haven't found one. Edited September 9 by Deseoso Link to comment Share on other sites More sharing options...
HeyYou Posted September 9 Share Posted September 9 Here ya go. Link to comment Share on other sites More sharing options...
smr1957 Posted September 10 Share Posted September 10 22 hours ago, HeyYou said: Here ya go. I would STRONGLY advise against using that, as it was created before the release of the Starfield CK, and has never been updated using the CK. As such, it is a problem waiting to happen, as plugin mods that were created and uploaded before the Creation Kit was released, were inherently improperly constructed due to not being made with the proper tools. Bottom line: simply DO NOT use any plugin mod that was uploaded prior to the CK's release on June 9 and not subsequently updated using the CK. Link to comment Share on other sites More sharing options...
Deseoso Posted September 10 Author Share Posted September 10 Thanks for the advice smr1957. The question still applies then. Anyone know a mod that allows me to buy every ship module in the game from one ship building pad, station, staryard, etc.? Link to comment Share on other sites More sharing options...
HeyYou Posted September 10 Share Posted September 10 2 hours ago, smr1957 said: I would STRONGLY advise against using that, as it was created before the release of the Starfield CK, and has never been updated using the CK. As such, it is a problem waiting to happen, as plugin mods that were created and uploaded before the Creation Kit was released, were inherently improperly constructed due to not being made with the proper tools. Bottom line: simply DO NOT use any plugin mod that was uploaded prior to the CK's release on June 9 and not subsequently updated using the CK. I have been using this mod basically since it came out, and I have zero issues with it. 53 minutes ago, Deseoso said: Thanks for the advice smr1957. The question still applies then. Anyone know a mod that allows me to buy every ship module in the game from one ship building pad, station, staryard, etc.? SMR tends to err on the side of caution. I have zero issues with the mod, been using it for quite some time. 1 Link to comment Share on other sites More sharing options...
smr1957 Posted September 10 Share Posted September 10 1 hour ago, HeyYou said: I have been using this mod basically since it came out, and I have zero issues with it. SMR tends to err on the side of caution. I have zero issues with the mod, been using it for quite some time. It's not a matter of caution - it just plain good modding practice. As to the "I've never had an issue..." if I had a dollar for each time I read that in a forum, only to see later the issues that were caused... yeah - I'd have a lot of dinero!. As I stated - any plugin mod not made using the CK, was made using improper tools and is a potential issue waiting to happen. And, modding a game is all about good modding practices - and using an improperly made mod is NOT good modding practice. As is stated in the pinned topic Helpful Links, References, and News, Section 4 - Modding the Game: THE GOLDEN RULE OF MODDING "No matter how good a mod may look or sound, no matter how much you may really want a mod, if the mod does not work as it should, causes issues in your game, or even seems to have the potential to cause issues, dump the mod. A game that does not work is no game at all." Now, if a person chooses to disregard that, well, it is your game your way - but absolutely no one should be recommending a mod that has even the slightest potential of doing so - and that is something that applies to any plugin mod not made using the CK. 1 Link to comment Share on other sites More sharing options...
HeyYou Posted September 10 Share Posted September 10 4 hours ago, smr1957 said: It's not a matter of caution - it just plain good modding practice. As to the "I've never had an issue..." if I had a dollar for each time I read that in a forum, only to see later the issues that were caused... yeah - I'd have a lot of dinero!. As I stated - any plugin mod not made using the CK, was made using improper tools and is a potential issue waiting to happen. And, modding a game is all about good modding practices - and using an improperly made mod is NOT good modding practice. As is stated in the pinned topic Helpful Links, References, and News, Section 4 - Modding the Game: THE GOLDEN RULE OF MODDING "No matter how good a mod may look or sound, no matter how much you may really want a mod, if the mod does not work as it should, causes issues in your game, or even seems to have the potential to cause issues, dump the mod. A game that does not work is no game at all." Now, if a person chooses to disregard that, well, it is your game your way - but absolutely no one should be recommending a mod that has even the slightest potential of doing so - and that is something that applies to any plugin mod not made using the CK. We obviously have different philosophies on modding games. When XEdit was all we had, well, run what ya brung.... Easy. And then you have to consider possible consequences... What is the absolute worst thing that can happen? Your save gets borked, and/or you have to reinstall the game.... Something I do as a matter of course in any event. As for the "golden rule".... ANY mod has the POTENTIAL to bork your game/save. What's even worse, some COMBINATIONS of mods can do the same..... Safest course? Don't use mods. Yeah. RIght. OK. It's a beth game..... I AM going to mod it. I have seen folks using only mods from beths site, and still have their game, and their save trashed. And then consider some of the stuff that Beth themselves put out.... Mods with bad meshes, that cause crashes, and a fair few other fun issues. (Yeah, I'm lookin' at YOU Fallout 4) My take on it is, if I see a mod I would like to use, read the comments..... if there are problems, they will show up there FIRST. If folks that talk about issues get a response back from the author, and the author quickly addresses it, then that's a mod that is likely fairly safe to use. If you don't see folks having issues at all..... or just minor ones, that can be attributed elsewhere, then it is also likely safe. Modding in general is an exercise in risk management. How much are you willing to accept? That's different for everyone. Assigning 'good' or 'bad' to it, is just mental gymnastics. If you are willing to accept the risks, is it bad??? And if there AREN'T any problems? Is it STILL bad??? You are a smart cookie, I'll give ya that, but, there is such a thing as 'over-cautious'. Folks are avoiding perfectly working mods, because they trust you... (with good reason) This thread is a fine example of that. The mod linked above? I have been using it basically since release. Level 240 on one character, level 150 on my current character. Not a single issue I can attribute to that mod, or any other mod for that matter.... my games runs rather stable... kinda surprising for a low-version beth game. I may see a crash once a month, (and I play a LOT) and even then, its only after playing for several hours..... restart the game, play several more hours without an issue. And then we have the mods that the CK CAN'T make..... UI mods for instance.... Should folks not use them, since they weren't made in the CK???? Just for reference... I have been modding beth games since Morrowind.... I have even released a few mods myself. (co-authored a couple for Oblivion, released one for FO4, and half a dozen for Morrowind..... all the morrowind mods went away with the site they were hosted on though.... ) So, I do have some clue. 2 Link to comment Share on other sites More sharing options...
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