RedHeadAngel Posted September 13 Share Posted September 13 I've been looking for a good guide on how to do this, but again, my lack of understanding of modding know-how shows, and the only guides I can find talk about things I don't understand. How do I do this? Link to comment Share on other sites More sharing options...
scorrp10 Posted September 14 Share Posted September 14 I never tried making or even using one. And presently, I am away from home where I got Skyrim and my mod setup. But I would strongly suggest downloading and installing one and examining it. By my understanding, main menu is basically a completely black interior cell, with some 3D object placed in it (potentially animated), and main menu replacer is just an edit of that cell's contents. 1 Link to comment Share on other sites More sharing options...
RedHeadAngel Posted September 14 Author Share Posted September 14 Right... I'll give that a whirl. Link to comment Share on other sites More sharing options...
Karna5 Posted September 14 Share Posted September 14 I think scorrp10 is definitely correct about the description of a main menu replacer for Fallout 4. From what little I know about Skyrim SE/AE, I think it's just a picture saved in DDS format and given the file location and name of: Data\textures\interface\objects\MAINMENUWALLPAPER.dds Thus one could use either GIMP2 or Paint.net to convert any picture to the appropriate file. But I'm not a Skyrim expert, so I recommend verification. 1 Link to comment Share on other sites More sharing options...
scorrp10 Posted September 14 Share Posted September 14 Easy example: https://www.nexusmods.com/skyrimspecialedition/mods/128431 Data\textures\interface\objects\MAINMENUWALLPAPER.dds provides the background But one also can place a 3D object (logo) and a different music xwm file 1 Link to comment Share on other sites More sharing options...
RedHeadAngel Posted September 14 Author Share Posted September 14 Where are you finding this: Data\textures\interface\objects\MAINMENUWALLPAPER.dds? I looked in the Data folder of my game, but it doesn't have this. After textures, it just has cubemaps. Link to comment Share on other sites More sharing options...
Karna5 Posted September 14 Share Posted September 14 3 minutes ago, RedHeadAngel said: Where are you finding this: Data\textures\interface\objects\MAINMENUWALLPAPER.dds? The vanilla load screen is in a ba2 archive, so you will not see it without an archive viewer or extractor. I presume you have not installed a load screen mod, so that is why you do not see the file and directory. 3 Link to comment Share on other sites More sharing options...
scorrp10 Posted September 14 Share Posted September 14 I suppose you are using MO2. Vortex keeps add-on mod files in staging folders, but it creates hard links in Skyrim's data folder so the files actually appear to be there. I think MO2 uses a virtual file system that makes files available only when game actually runs. But yeah, game's own files are primarily packaged in .bsa archives. 2 Link to comment Share on other sites More sharing options...
RedHeadAngel Posted September 14 Author Share Posted September 14 1 hour ago, Karna5 said: The vanilla load screen is in a ba2 archive, so you will not see it without an archive viewer or extractor. I presume you have not installed a load screen mod, so that is why you do not see the file and directory. 38 minutes ago, scorrp10 said: I suppose you are using MO2. Vortex keeps add-on mod files in staging folders, but it creates hard links in Skyrim's data folder so the files actually appear to be there. I think MO2 uses a virtual file system that makes files available only when game actually runs. But yeah, game's own files are primarily packaged in .bsa archives. No wonder I couldn’t figure it out. I’ll try installing a main menu replacer and see if I can get it to work. Link to comment Share on other sites More sharing options...
AaronOfMpls Posted September 14 Share Posted September 14 43 minutes ago, scorrp10 said: I think MO2 uses a virtual file system that makes files available only when game actually runs. It does. And one of the right-pane tabs can show exactly what files and folders the game (or utility program) you're launching will see in that virtual file system. 48 minutes ago, scorrp10 said: But yeah, game's own files are primarily packaged in .bsa archives. And some mods have their own files in .bsa's -- usually [mod name].bsa, or sometimes split by file types like [mod name] - textures.bsa. Link to comment Share on other sites More sharing options...
Recommended Posts