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How to import mods to blender


AnthonyMrKool

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I know there are plug-ins for other 3D modeling apps so they understand the .nif format..... but, not sure blender is supported in that fashion. I think you need to use some third-party tool to convert the nif to a file format that blender understands..... Don't know what that would be though....

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Also, .nif stands for NetImmerse Format (or something like it), as it began as meshes for games using the NetImmerse game engine (e.g., Morrowind).  NetImmerse later evolved into the Gamebryo engine (Oblivion, Fallout 3 & NV), which Bethesda later reworked into the Creation engine (Skyrim, Skyrim SE/AE, Fallout 4, Starfield).  It has nothing to do with the Nexus directly -- other than the Nexus has always had mods for games that use .nif's.

Edited by AaronOfMpls
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You havn't stated what game its for... but generally you need a plugin that "translates" the model into a format blender or any other 3d modelling software for that matter, recognises then exports it again to to whatever format it supports. There are a couple for bethesda games theres the niftools plugin or PyNifly written by BadDog who's a member on this site... the latter is the easiest one to work with generally but for animations I find niftools easier personally. But niftools doesn't support FO4 iirc and PyNifly certainly does as well as a number of other games. Theres also an official plugin for FO4 released by Bethesda but that only works with 3dsMax 2013/14 thats not even available anymore they're supposed to be releasing a plugin for Blender because of this and because its open source and doesn't remove old versions but we're still waiting.

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