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Load order for mods with and without plugins


miclans
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Hello everyone,

Lets say there are two mods: A-mod & B-mod. A-mod has it's own plugin. B-mod have no plugin.

Is there a way to load B-mod(without plugin) after A-mod(with plugin)?

Game: Fallout4

Edited by miclans
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17 minutes ago, showler said:

What game?

For instance, with Skyrim a mod that has no plugin has no load order.   The only thing that might affect it is conflicting asset files in which case the conflict resolution rules decide what actually gets installed.

Thank you for the reply

The game is Fallout 4

Understood about Skyrim. If there is no conflicting assets, will mod with plugin always load after the mod without plugin, or how it works?

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If there's no conflicting files then there is no such thing as a mod without a plugin loading before or after a mod with a plugin.  Load order is literally the order in which the game loads the plugins.  The mod with a plugin will be loaded by the game, the one without will not because there's nothing to load.

Your question is so outside of what occurs that I recommend you try to describe the problem you are trying to solve because I think there a very high chance that you are being misunderstood.

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15 hours ago, showler said:

If there's no conflicting files then there is no such thing as a mod without a plugin loading before or after a mod with a plugin.  Load order is literally the order in which the game loads the plugins.  The mod with a plugin will be loaded by the game, the one without will not because there's nothing to load.

Your question is so outside of what occurs that I recommend you try to describe the problem you are trying to solve because I think there a very high chance that you are being misunderstood.

Alright I'll try to be specific.

I'm trying to make work these two mods together (I'm using vortex):

NAC X (has plugin) -  https://www.nexusmods.com/fallout4/mods/46722 

Psycho LUT (has no plugin) - https://www.nexusmods.com/fallout4/mods/80995 

NAC X is a weather system with its LUTs, while the Psycho LUT is just a LUT.

When I launch the game, NAC X works as it should, but not Psycho LUT (it only affects the loading screen). I understand that both mods have LUTs, so I must choose one.

I want Psycho LUT to load after NAC X so I can get NAC X's weather and Psycho LUT's LUTs. But I don't know how to do that because Psycho LUT has no plugin.

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That's not going to work. The plugins for NAC X are probably hard-coded to the LUT files. You could always use xEdit to change the plugin to use the other LUTs. 

The files for the mods are loose in one and in a BSA archive for the other. These files are loaded in different ways, so there is no way to manage "load order". 

You could also just replace the actual files in the NAC X BSAs with the ones you prefer. Need to keep filenames the same, of course. 

This is not a Vortex question, though. Take this to the Fallout 4 forums. 

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To add to what ChemBoy1 said, Vortex can't detect file conflicts if one mod has the files in an archive (BA2) and the other mod has the files loose.  In cases like that you need to extract the files from the BA2 archive in order for Vortex to be able to choose which one gets installed.  Sometimes a mod will be offered in both and "archive" and a "loose files" version for this purpose. 

"Loose files" will always have precedence over files stored in archives if they are different versions of the same file.

In this case, however, since the one you want to have precedence is already the "loose files" version it appears that the problem is that the files are not actually different versions of the same file (meaning they have a different name or different file path so Vortex doesn't consider one an override of the other).  As ChemBoy1 says this is likely because NAC X specifically calls for its own LUT files and you would need to change that coding.  Or rename the Psycho LUT files to have exactly the same name and file path that NAC X is looking for.

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4 hours ago, ChemBoy1 said:

That's not going to work. The plugins for NAC X are probably hard-coded to the LUT files. You could always use xEdit to change the plugin to use the other LUTs. 

The files for the mods are loose in one and in a BSA archive for the other. These files are loaded in different ways, so there is no way to manage "load order". 

You could also just replace the actual files in the NAC X BSAs with the ones you prefer. Need to keep filenames the same, of course. 

This is not a Vortex question, though. Take this to the Fallout 4 forums. 

 

3 hours ago, showler said:

To add to what ChemBoy1 said, Vortex can't detect file conflicts if one mod has the files in an archive (BA2) and the other mod has the files loose.  In cases like that you need to extract the files from the BA2 archive in order for Vortex to be able to choose which one gets installed.  Sometimes a mod will be offered in both and "archive" and a "loose files" version for this purpose. 

"Loose files" will always have precedence over files stored in archives if they are different versions of the same file.

In this case, however, since the one you want to have precedence is already the "loose files" version it appears that the problem is that the files are not actually different versions of the same file (meaning they have a different name or different file path so Vortex doesn't consider one an override of the other).  As ChemBoy1 says this is likely because NAC X specifically calls for its own LUT files and you would need to change that coding.  Or rename the Psycho LUT files to have exactly the same name and file path that NAC X is looking for.

Makes sense, everything is clear.

Thank you guys. I appreciate your help!

Edited by miclans
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