BlueSteelRanger Posted September 27 Share Posted September 27 Salutations, Nexus. So, I have uncovered a rather infuriating bug. I have a small mod I built that adds a simple custom outfit (Two rings, shoes, pants, shirt, hood, necklace, armbands). Yet the game crashes every single time I try to equip the necklace. Everything I've used is a simple re-texture of vanilla assets. I did put custom enchantments on the items (again, all vanilla CK resources. No scripts, nothing weird or huge). I'm trying to figure out if it's an unseen conflict. I've taken out two of the biggest mods in my list, but all that did was tell me it wasn't a conflict with those particular mods. My list right now is as follows: Oblivion.esm (And all DLC's) Unofficial Oblivion Patch Unofficial Oblivion DLC Patches OBSE Elys' Universal Silent Voice Oblivion Uncut Verona House Bloodlines (This is a mod recently installed. I've been wanting to try it for a while now) BSRCheatBag (This is my mod) The two mods I removed in order to check things: COBL Maskar's Oblivion Overhaul Yeah, I have a small AF mod list, I know. So it puzzles me, why is my mod's clothing suddenly a crash issue? I feel like Oblivion is a tank truck supported by icepop sticks. Link to comment Share on other sites More sharing options...
RomanR Posted September 27 Share Posted September 27 (edited) I would rather suspect something with definition of that necklace, model/texture or enchantment itself. What happens if you try to unassign all models? Is Oblivion still crashing if you remove an enchantment? Can you drop this necklace without crash? Edited September 27 by RomanR typo - neklage Link to comment Share on other sites More sharing options...
BlueSteelRanger Posted September 27 Author Share Posted September 27 1 hour ago, RomanR said: I would rather suspect something with definition of that necklace, model/texture or enchantment itself. What happens if you try to unassign all models? Is Oblivion still crashing if you remove an enchantment? Can you drop this necklace without crash? I did try removing the enchantment -- trying one thing at a time to do a careful ruling-out. Sadly, that didn't fix the issue. The necklace itself is a retexture I did of the Knights of the Thorn amulet. The pants: Recoloured Black Wide Pants. Shes: Base blue suede shoes. Ring: Base Ring of Khajiit model with a custom texture/design. Shirt: THIS is from a clothing mod I'd gotten a few years ago from "Comfortable Clothing". Second ring: Weatherward Circlet base model. Hood: Base Black Hood model with a retexture. Armbands: Base Wrist Iron model. CAN you unassign without the game going weird? And if so, how? Link to comment Share on other sites More sharing options...
RomanR Posted September 27 Share Posted September 27 Yes, unassigning a model is easy in Construction Set. Just click on Biped Model or World Model button as if you wanted to change it, but cancel selection in requester. You will see "Add NIF File" in that button, which means no file is assigned. Press OK and you're done. Not assigned model means only that item will not render in game (for clothes and armor it means that also part of body for which is made will disappear if equipped) when wearing or dropping it for Oblivion, so need to worry about crash. Of course I recommend to work with copy of esp while troubleshooting. Link to comment Share on other sites More sharing options...
BlueSteelRanger Posted September 28 Author Share Posted September 28 11 hours ago, RomanR said: Yes, unassigning a model is easy in Construction Set. Just click on Biped Model or World Model button as if you wanted to change it, but cancel selection in requester. You will see "Add NIF File" in that button, which means no file is assigned. Press OK and you're done. Not assigned model means only that item will not render in game (for clothes and armor it means that also part of body for which is made will disappear if equipped) when wearing or dropping it for Oblivion, so need to worry about crash. Of course I recommend to work with copy of esp while troubleshooting. Ahh, that bit. I take it that's where you'd find either the "my torso disappeared!" thing or the "WTF? NO MESH!" bubble. I'll give that a try and see if that has any effect. I do wonder, since I kinda worked hard on this necklace, is it possible to test the thing and make it so the game doesn't hate-crash? LOL. My mecklace worked fine a while ago. Unless it's possible to have a clash or corruption? Link to comment Share on other sites More sharing options...
RomanR Posted September 28 Share Posted September 28 (edited) You'll see "WTF?.." bubble or yellow triangle only when model is assigned, but couldn't be found. Clash or corruption is still in question. But if another mod wanted overwrite some file, you should be already warned or asked if it's OK to overwrite it while installing it. In case of record clash, it should be detected by any mod manager, even old Oblivion Mod Manager has conflict detectors in its Utilities part. If you don't use any, I would try to disable any other mod for tests - leaving only DLCs, patches, OBSE and your mod on. Edit: Also corrupted save would do it, if necklace was already in inventory. But such corruption would be severe to affect your inventory too. Edited September 28 by RomanR some note added Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted September 28 Share Posted September 28 Did you create an object with an editor ID that doesn't start with a letter? Link to comment Share on other sites More sharing options...
BlueSteelRanger Posted September 29 Author Share Posted September 29 On 9/28/2024 at 3:13 AM, Oblivionaddicted said: Did you create an object with an editor ID that doesn't start with a letter? Oh, no. I learned enough to never, EVER do that. On 9/28/2024 at 2:02 AM, RomanR said: You'll see "WTF?.." bubble or yellow triangle only when model is assigned, but couldn't be found. Clash or corruption is still in question. But if another mod wanted overwrite some file, you should be already warned or asked if it's OK to overwrite it while installing it. In case of record clash, it should be detected by any mod manager, even old Oblivion Mod Manager has conflict detectors in its Utilities part. If you don't use any, I would try to disable any other mod for tests - leaving only DLCs, patches, OBSE and your mod on. Edit: Also corrupted save would do it, if necklace was already in inventory. But such corruption would be severe to affect your inventory too. I think I may have figured it out. I went into the Kit and basically, re-made my necklace from the ground up (I have the mesh and texture backed up). I tested it twice with and without my custom enchantment. Both worked flawlessly after I removed another mod (Ah, alas, I love my tiny collection of big mods but...) 'Oblivion Uncut' had to come out whilst I'm doing Verona House. Both alter the overworld (as do my other favourites, COBL and MOO). I think it clashed with my necklace somehow since I DO put it in a bag for me to find in the world (in the tutorial dungeon, yes, but still. It's THERE and thus, alters things). Note to self, and possibly others: These mods may clash with each other and may not be nice with clothing stuff (although I am tempted to try and find a way to make them all dance because I love them) Verona House MOO COBL Oblivion Uncut. Link to comment Share on other sites More sharing options...
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