Jump to content

Help setting up modding environment on Linux


Deathbytac0

Recommended Posts

Hello, I am wanting to get into mod creation. I do have experience in C++ and when I was younger I made some really crappy mods for Morrowind, so I don't really need told how to make them, but I was looking into setting up the environment and this doesn't look very straightforward.

Creation Kit

  • Installed from Steam. No surprise it does not work out of the box.
  • I assume it needs to be installed in the same Proton prefix as Skyrim as it appears to need to go in the install folder of Skyrim even on Windows.
  • Another wrench is I typically use ModOrganizer. How do you manage that? Separate clean install? What about other mods that are dependencies, how are mods managed with Creation Kit in the mix?
  • Is this as simple as installing Creation Kit in the Skyrim directory and adding it as an executable in MO2?
  • Will Creation Kit even run lol (probably?)

SKSE

  • I obviously can not run Visual Studio... However, VSCode does work and I can use the solution explorer plugin. Does anyone use VSCode instead?
  • Is MSVC a hard requirement? I do not compile with it ever, so I don't know what goes into using it, or if it is strictly windows only.

Of course I can just make a virtual machine, but that workflow will suck big balls.

Link to comment
Share on other sites

Rockerbacon made an MO2 installer script to put MO2 in your game's wine prefix.  I've used it for Skyrim SE and LE, and Oblivion, without issue. 

Definitely read the documentation though, including the prompts during the install process.

(There are guides for it online too, if you search around a bit.)

EDIT: I posted about my experience with it -- and with getting the game going on Linux -- earlier this year, too.

Edited by AaronOfMpls
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...