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[REQUEST] Multiple weapons in group


Mastersgt1

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Searched around a bit and found the odd post on it, but i couldn't find an existing mod out there for this. 

Basically, I was looking for a mod that would allow either more weapon-system slots/groupings,

or

allowing multiple different weapons of the same type in a single group. 

Was thinking that mainly it'd be cool to have a few different types of projectiles flying at once instead of the same ol' three particular shots/missiles going every single time. 

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I can see clearly how this could look over existing quickslots whenever we get better access to those.

When hovering over a quickslot an infinite row or column from that slot can then be scrolled through based on what item type is in the primary quickslot.

So functionally, I guess this would be dependent on separating favorites and quickslots doubling, tripling up on a quickslot. Favorites pop up based on a quickslot.

Or could be that only a category type itself could be applied to a quickslot, no default item as primary for the slot.

I guess functionally this would be like sorting inventory into containers to be favorited, with each container giving a drop down of contents. So use the quickslot with favorite spacesuits container assigned to swap spacesuits, etc. Perhaps this is the most feasible at present, similar to the starvival lunchbox?

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The OP wasn't asking about quickslots, he was asking for ships.  There are only three weapon groupings allowed, which means four different types of weapons is useless.  If you want lasers, ballistics, missiles and turrets, well, pick three.

Personally I'd like a 4th grouping added for turrets only.

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15 hours ago, aurreth said:

The OP wasn't asking about quickslots, he was asking for ships.  There are only three weapon groupings allowed, which means four different types of weapons is useless.  If you want lasers, ballistics, missiles and turrets, well, pick three.

Personally I'd like a 4th grouping added for turrets only.

Ah, yeah, that’s a nuisance. I definitely prefer being only limited by by reactor power, reactor weight type mechanics.

I’d also like to be able to add functional turret types without assigning them to a group. As we experiment more with class m ships or spacestations, better automated defenses make sense.

And even for a small ship, I’d like to occasionally need to run around during battle patching the hull from inside while turrets are still going. 

Edited by FALCmods4all
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