MikeCobalt Posted October 20 Share Posted October 20 Hey everybody  The "Creation Kit" is not loading my "Mad Modders Assets" mod. That mod shows in the MO2 both sides and the assets I've already used are right in my players home like always however when I try to load that mod in CK is fails to open stating it cannot find the MMA.esm. This being MO2 that folder does show in the "Mods Folder". Obviously the mod and its data is there so why does the CK not show this in the drop down when loading. Also I intend to upgrade the MMA V2 to MMA V3, so I "Removed the v2 there now and it nolonger appears on the left side but it still shows in the right side pane. To ma, this just seems like something that couldn't happen. Link to comment Share on other sites More sharing options...
greyday01 Posted October 21 Share Posted October 21 It might be because they are esms and not esps. You could use xedit to change them to an esp for editing then back to a esm later. Link to comment Share on other sites More sharing options...
MikeCobalt Posted October 21 Author Share Posted October 21 To use, take the items from a mod to use requires that to be an .esm that mod and the other "Modders Resource" additions always come as .esm's. When building my current home sometime back it was an ".esm" than aswell. Using any item from an .esp requires using TESedit to "Change the *Hedr line" from .esp to .esm, temporarly. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 21 Share Posted October 21 The CK cannot see the plugin despite MO2 showing the plugin? Are you launching the CK through MO2? If not, that is why it cannot see the plugin. MO2 only shares its "virtual" folder structure with programs ran through MO2. 1 Link to comment Share on other sites More sharing options...
MikeCobalt Posted October 22 Author Share Posted October 22 (edited) 1 hour ago, IsharaMeradin said: The CK cannot see the plugin despite MO2 showing the plugin? Are you launching the CK through MO2? If not, that is why it cannot see the plugin. MO2 only shares its "virtual" folder structure with programs ran through MO2.  Thanks, that got it. Now I can start on a few Mods I've been thinking on for a while now and do a bit more to my own home. When I read your post that jogged my memory to look back at the .exe list and sure enough the CK and a few others were there; come the end of the year, it'll be a year since I did anything with the SE CK last. Still not sure what I think of MO2, maybe if Steam will let a character live for a bit I could get used to it's differences from the original "Mod Organizer" I still use with LE. Again, Thanks Edited October 22 by MikeCobalt 1 Link to comment Share on other sites More sharing options...
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