Pellape Posted November 5 Author Share Posted November 5 (edited) @RomanRFallout 3 and Fallout New Vegas are based on Oblivion, not fallout 1 or 2. It has no timers. Fallout 4 is based on Skyrim Coding them is exaxtly the same as coding OBSE but their names are NVSE and FOSE, but eact the same. NVSE do have more commands than fose has. Edited November 5 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted November 5 Author Share Posted November 5 (edited) @Moksha8088There is several downgraders for Fallout 4 that works. So then you get back to where you where when it did work again. https://www.nexusmods.com/fallout4/mods/81630 or I would have tried: https://www.nexusmods.com/fallout4/mods/81933 Loads of players did this, tousends of players. Last time I did check, 100.000 players had used 1 of these 2 downgraders and was able to get back their games again. Will the new DLC work? Yes Edited November 5 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted November 5 Author Share Posted November 5 (edited) @AndalayBayIt seems all probems occur with dll plugins for Fallout 4 as they must all be upgraded to the latest version to work. Some dll authors have not updated their dll plugins and if you use any of those, your game will crash, so then the only option is to downgrade or play only with mods that do work with the next gen update. @Moksha8088this could also be an solution, to get rid of all dll plugins, and install those that is ONLY made for the next gen. Whatever you do, make backups before trying anything. I would start with the downgrader anyway. I did use one for Starfield and that worked great. Just follow the description and installation as it is not just plug double click and play, well almost but... Read the instructions before you try it. I do have 2 Fallout 4 installed. GOG, that I play, Steam that I mod. I have not uppgraded my GOG and not downgraded my Steam, as it is pure and works for making mods. I did not get the update for my GOG, and I am happy I did not. I will not replay F4 even if I get my 3080 to work. Honestly, I do think it is SS2, chapter 3 that causes my issues as the crashes always begins when I get into SS2 HQ and take over the Gunners Plaza and their HQ, make it into my base for SS2. To start with, it works great at first, then it go straight to hell. Some areas then in Boston stops to work, and some random cells as well and the game just keep crashing with 5-30 min, until you get so pissed, you do something else. F3 and FNV works great. Most support issues is about the HQ, so kinggath knows this. Something is conflicting and SS2 has a list of conflicting mods as well. They are very serious. I do think I use one of those conflicting mods and I also like that one. Well, F4 stopped appealing to me anyway. I may try F4 London later. Edited November 5 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted November 5 Author Share Posted November 5 (edited) CS for F3 and FNV is the exact same as it is for Oblivion, with minor differences and it is called GECK. My F3 GECK works great but my FNV GECK kept crashing, not only for me but for loads of modders, when they try to edit faces, GECK crashes, and so it also did for me and I did solve this today, well for me at least and I am extremely happy right now. Scripting is the same, Obse the same, well almost. Some minor commands is missing in F3, where it is called fose. But the one for FNV, called nvse is great. So the step from Oblivion to any of those games is minor. The one for Fallout 4 is called CK as it is exact the same as it is for Skyrim. Edited November 5 by Pellape Link to comment Share on other sites More sharing options...
AndalayBay Posted November 5 Share Posted November 5 1 hour ago, Pellape said: It seems all probems occur with dll plugins for Fallout 4 as they must all be upgraded to the latest version to work. Some dll authors have not updated their dll plugins and if you use any of those, your game will crash, so then the only option is to downgrade or play only with mods that do work with the next gen update. Yes I think my timing has been perfect, as it were. All the DLL plugins that I use have been updated or aren't dependent on version. There have even been some very recent updates. 1 Link to comment Share on other sites More sharing options...
RomanR Posted November 5 Share Posted November 5 11 hours ago, Pellape said: @RomanRFallout 3 and Fallout New Vegas are based on Oblivion, not fallout 1 or 2. It has no timers. Fallout 4 is based on Skyrim Coding them is exaxtly the same as coding OBSE but their names are NVSE and FOSE, but eact the same. NVSE do have more commands than fose has. Yes, I know. But what my brother showed me with Fallout 3 (he bought a XBox 360 version and also finished it there) simply didn't raise my interest to try, so I mostly ignore these series. Similar to GTA for example. They're just not for me. 1 Link to comment Share on other sites More sharing options...
Pellape Posted November 5 Author Share Posted November 5 @RomanRI do not blame you. It sure took me long time to really try them, as what I saw at videos, did not appeal to me, but after playing and trashing the sh't game Starfield, I sure wondered, what am I gonna do now? Oblivion? Well I did play it last summer but, was it fun? Well, I did try it again and have it installed now at least. Maybe I should try fixing some bugs? My garden do crash, maybe there is a script that needs compiling? IDK?? OBSE can be nasty, accepting scripts with errors, but then the script just stop to work, not make a whole cell to crash? Link to comment Share on other sites More sharing options...
RomanR Posted November 6 Share Posted November 6 22 hours ago, Pellape said: OBSE can be nasty, accepting scripts with errors, but then the script just stop to work, not make a whole cell to crash? I'm not sure about this. At least at this part I find original CS quite good. It really doesn't let me compile a script if it isn't formaly right - like misstyped commands, undefined variables, unclosed conditions and blocks etc. If script doesn't work on runtime, it's mostly logical errors or insufficient checks when calling a function - many people doesn't do any check for validity of ref variables when calling a functions for example or making mistakes in loops - like adding or deleting something in a field and forgeting to update both index and size variables. I know what I speak about, in beginning I made these mistakes often too. 1 Link to comment Share on other sites More sharing options...
Pellape Posted November 6 Author Share Posted November 6 @RomanRYes. I did a nasty bug a couple of weeks ago, with standard CS commands or checks rather. I did a copy and paste: If (This == 1) && (That == 2) I did wanted one more check, So I guess I did write: If (This == 1) && (That == 2) && I stopped there, thought I would copy the last bit and I did: If (This == 1) && (That == 2) && && (That == 2) I compiled and the compiler did not give a damn No errors. It sure took me a while to figure out what I had done, but I sure did notice something was not working, as the script stopped to continue, around that spot. I use OBSE when I want to make something unique, something that cannot be done in any other way as the standard script features are so limited. I think I wrote about this earlier... Specially the script language limit, the lack of making separate functions, calling other scripts, if it gets to big and so on. It get much better structured with OBSE. Link to comment Share on other sites More sharing options...
RomanR Posted November 6 Share Posted November 6 16 minutes ago, Pellape said: If (This == 1) && (That == 2) && && (That == 2) You're right, I completely forgot about it. However I developed a habit to strategicaly insert print commands to see a course of script, so such errors are quckly located. I'm also not moving to another thing until I get it working (still doesn't mean it's bugfree). Regarding OBSE while not panacea, is very usefull as it offers fields, loops and additional commands so you can do some things in much cleaner way. In fact I used OBSE from very beginning as my first project had no chance to even start without its features. Link to comment Share on other sites More sharing options...
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