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Has there been mass modding support for the "next gen" update yet?


GateDiggers

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I haven't played this game since 2021 because I lost interest because my computer just couldn't handle this game the way I wanted.  My new PC should run it fine, but I heard awful things about this "next gen" update that broke everything and offered nothing good in return.  Should I be making my new build based off an older version of Fallout 4 before the update and installing older versions of mods?  Or should I use the latest version?  It seems this update split the community in half and now modders have to cater to two versions of the game.  Such a dumb idea.  I still have my original saves and manual backups of the game, as I never had auto updates in steam enabled and always used F4se to launch the game, for this very reason because I know how unnecessary updates become especially when you have modders that have already worked in parallel to fix most of the issues already.

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From what I've tested, my modpack of over 100 of the most popular mods have no issues running on the Next Gen update. Personally, I think you shouldn't have any issues running mods on the Next Gen update.

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It brings you ... nothing. (but headaches)

I really gave the NG version a chance, but it brings absolutely nothing. All the issues I had with the old version are still there. They just added new ones. The NG version is mostly just an upgrade for 'console' players.

 

Anything created on the NG version will NOT work on the old version (usually all they changed was the version number, which is enough to deny it. (there are tools for that though))

Pretty much anything created on the old version WILL work on the NG version (ex. F4SE and all mods depending on it, and mods addressing parts of the game that where changed. (like bugfixes for example))

 

So, I just stick with the old version and can no longer test it with the NG version (I had both versions before, on 2 different PC's), as that will work (99% of time) on NG too.

 

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The only thing that NG brings is attached CC-Mods that, well are buggy as hell.

The so called UPDATE - actually did NOTHING to the base game at all.

But so far - all my Nexus Mods work just fine, except where there is conflict with the damn CC-Mods that came attached.

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I can only speak for myself and I will not upgrade until I am forced to. There are still very important mods for me that aren't upgraded, yet and perhaps will never be. If you decide to stay on pre next-gen at some point you might need this mod: https://www.nexusmods.com/fallout4/mods/81859. You might upgrade, but should check whether the f4se dependent mods that are important for you are upgraded. In any case I would highly recommend to make an actual copy of your entire game folder before.

Edited by subaverage
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It doesn't seem to matter.

 

I installed F4SE 7.2 for 1-10-984 and when I tried to run 1-10-984 for 1-10-984 the &&^%*&(*^%&^%^(& from Breakesda said REL/Relocation failed to open Data/F4SE/Plugins/Version-1-10-984 because the only purpose of 1-10-984 is to not run. It's a Charlie Brown Halloween and we got a rock.

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4 hours ago, BlazeStryker said:

Tell me a means to get the version number fixed without recourse to the Castration Kit?

Not sure what you're looking for.

There are tools out there which will set the version number of an .ESP (or .esl, .esm) created with the NG-CK back to the old version, so it will load on the old version.  That's about all there is, afaik. (haven't used them myself though).

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I've had no issues with the NG version, but I never played on the old version, so I don't have any investment in the old mods. The few old mods that I've been interested in seem to work just fine on NG.

One thing I did was delete the CC content and then remove all the references from the UFO4P using xEdit. None of the mods that I've been interested in need the CC content other than the unofficial patch.

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The NG comes with native support for ultra-widescreen. ...but TruBy9 did a better job, imho.

...but it still can't handle my SSD speed, so loading takes forever. Unless using the load-accelerator mod. Which however has a DX11 dll conflict with the ENB mod. So I still need to choose between better graphics or faster loading.

A hand full of bugs was fixed, but nothing really noticeable has changed.

 

If you are new to the game and using mods for it, your biggest problem will most likely be the (mostly F4SE dependent) mods that didn't update. (mind you, most old mods work just fine with NG)

...but for the "old guys" there is really 0 reason to update to NG and work through their modlist to be compatible. Their only problem will most likely be the mods created solely for the NG version. (but resetting the esp version number will solve most of those)

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