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Outpost Sharing


Kresr0ck

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This is just a comment I saw today that I think is a pretty cool idea:

"Somebody needs to create an outpost sharing framework mod. I know, it's probably easier said than done, but imagine if we can use such a feature to create new POIs with the community created outposts. I can imagine new POI mods will skyrocket if such a feature exists."

Fill the outposts with non-hostile NPCs or with hostile NPCs, and once you've cleared the outpost, you can claim it. Fallout 4 has Transfer Settlements mod, so this should be somewhat doable.

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  On 12/2/2024 at 4:57 PM, HeyYou said:

Fallout 4 also has settlement blueprints..... so, a lot of the groundwork has been done.... just need the folks that made them to be interested enough in starfield to port them over.

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Fallout 4 didn't have procedural generated terrain that the landscape from player to player, including randomly placed build blocking POIs.

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  On 12/3/2024 at 2:54 PM, HeyYou said:

True, but, the system for placement of random POI's is already in place. Bear in mind though, I have no clue how it actually works..... Is the 'local' landscape included?

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What I meant is that you could duplicate the outpost, but you'd be placing it on entirely different terrain because of the random generation, which would likely break the outpost.  In FO4 the terrain doesn't change, Sanctuary is always Sanctuary.

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  On 12/6/2024 at 2:39 PM, aurreth said:

What I meant is that you could duplicate the outpost, but you'd be placing it on entirely different terrain because of the random generation, which would likely break the outpost.  In FO4 the terrain doesn't change, Sanctuary is always Sanctuary.

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Gotta be a way for it to work properly. I see the same POI's on all manner of terrain....

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Maybe make it a requirement to build everything on top of a slightly raised foundation if you want to share your outpost. So everything will be built on a elevated flat ground, making it feasible for the outpost to appear on any kind of land terrain.

Edited by Kresr0ck
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