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According to WryeFlash...


BlazeStryker

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Every single DLC, main game texture file, Creation from before the Degrade, and Creation AFTER "has a .bsa version different" than the game expects. Ones set up specifically FOR the Degrade? Seriously?

There are two possibilities here. Either the Degrade was made specifically to break mods (which, of course, it was) and/"or" the dev team deliberately sabotaged the entire business. I know that there's advice to extract and repack with the Castration Kit provided tool but if it was that simple, the ^%*((*^%(*&^%ers could/should have done it themselves.

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I don't know why the Wrye Bash guys haven't fixed that. I just ignore the warning and everything works fine.

If you hate Bethesda games so much, then go play something else and spare us the rants.

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Here's the rub.    They have done this twice already - and both times the same result happened.

This time though you can take it to the bank the reason was they were scared of Fallout London.

This "patch" was supposed to be released in 2023.   Once they got word that Fallout London delayed to 2024 - what other reason would you have to delay the patch?  

Not only delay it - but release it a week prior to Fallout London's announced release - AND have it be in such poor shape at release.

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At the end of the day Todd knows the modding scene (bar none) is what gives his game legs - and allows for the multiplication of sales you'd otherwise not have.   Games like this would be discarded years ago without the ability to mod them.

 

Edited by fraquar
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I never put a ceiling on the chance of otherwise smart people believing whatever comforts them, acting on that, and going directly against their own best interests in the process. It's added to my cynical side but left me far less surprised over the years.

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16 hours ago, AndalayBay said:

If you hate Bethesda games so much, then go play something else and spare us the rants.

This update improved nothing, not even the most low-hanging fruit game breaking bugs. They didn't even ASK if they can merge unofficial patch or community fixes stuff. They don't care, one bit. Instead they made archives incompatible by increasing a counter and changing nothing about the actual format! Even just that alone is Microsoft-level depravity, and just blindly updating something because the publisher wants you to, against your own interest, is an utter blight on gaming and the web. It's the eternal autumn of everything.

If find stuff like "Castration Kit" really unnecessary, but at the end of the day, I'd rather someone crudely dismiss this crap than politely pretend it is anything but an insult to the dignity and intelligence of the people who bought this product.

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15 hours ago, fraquar said:

At the end of the day Todd knows the modding scene (bar none) is what gives his game legs - and allows for the multiplication of sales you'd otherwise not have.

I'm even more cynical.. I don't have the numbers, but I assume the people who play completely vanilla and will never ever visit a gaming forum in their life vastly outnumber even the people who tweaked their .ini, much less mod it.

No, this simply allows people to buy a nearly 10 year old game they heard of because of a TV show, thinking it might be updated to their more modern hardware in some way, hence "next-gen". They play it, like it or don't, but are absolutely clueless that there have been only changes to the worse. Doesn't matter, bought it.

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If you couldn't mod any Bethesda game, the games would be pretty much dead within a year after the last DLC.

They (with few exceptions) are single player games afterall.    If all you could do is what Todd let you do....

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Todd is a lot of things, but stupid he isn't.    He knows all he needs to do is release a game and the modders will give it the legs to last a decade or more.
I mean, modders gave Fallout 4 the legs to even keep it relevant enough for people to know there was still and active game with that name they could grab.   Think about that.

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Bethesda knows modders are their life-blood. Having Microsoft buy them out is bad news though. Microsoft's company mandate is to only fix 80% of bugs (and personally, I bet that number is lower now). Then they charge you to report bugs to them! Personal experience with their seriously crappy database software.

Bethesda actually uses the same address as the entry point for every single one of their games to make it easier for the script extender guys to get started on a new game. In the early days, employees would join community forums to talk to the modders. We had Emil Pagliarulo join our forums and give us a lot of background information on the Dark Brotherhood.

Unfortunately Bethesda is no longer a small gaming company.

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Bethesda has long since lost their motivation to innovate.   I'm not sure their purchase by Microsoft can be seen as a negative to innovation.   😄

Then again, Fallout 4 is the last game Bethesda has made I felt worth the purchase - and that was 10 years ago.....

They have pretty much reached a point of irrelevance before they were sold to Microsoft.

Starfield can best be discribed as lipstick on a pig.....

Edited by fraquar
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