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That doesn't appear to be the Nexus wiki. The link I posted had links to instructions on how to create pages. If you were having trouble, maybe there's an issue that Nexus support should be made aware of?

It looks like it's a separate login, so you may have to create an account there first.

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On 1/22/2025 at 4:53 PM, AndalayBay said:

@nistonwould you consider converting that into a wiki article here on Nexus? The CK wiki has been down for almost two years now. I know the UESP has a copy of the Skyrim CK wiki, but I find it hard to navigate. I appreciate this little article as a starting point.

I'm a java and C# programmer, but find Papyrus ridiculous to work with. 😠

Yea Im still confused about a lot of this as well. It seems like we have to adopt a new way of thinking when tackling Papyrus. I can at least look at other coding languages and easily come to some sort of grasp of what's going on but not with Papyrus. Guess we both just gotta experiment and watch videos on youtube to figure it all out.

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15 hours ago, SonAnima said:

Yea Im still confused about a lot of this as well. It seems like we have to adopt a new way of thinking when tackling Papyrus. I can at least look at other coding languages and easily come to some sort of grasp of what's going on but not with Papyrus. Guess we both just gotta experiment and watch videos on youtube to figure it all out.

Game companies really should stick to their skill set and not attempt to create a programming language!

There is a copy of the Skyrim CK wiki on the UESP that has a bunch of starting tutorials. They just gave me a headache, but you might have better luck. 😄

Here's the link.

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11 hours ago, AndalayBay said:

Game companies really should stick to their skill set and not attempt to create a programming language!

There is a copy of the Skyrim CK wiki on the UESP that has a bunch of starting tutorials. They just gave me a headache, but you might have better luck. 😄

Here's the link.

It's high time for game editors to have built-in autoscripts with code integrated into the engine. 

Edited by South8028
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openAI's chat transformers -both the free and the paid versions- are not good at Papyrus.

4o is really, really bad. o1 is slightly better, manages to come up with working solutions after lots of nudging and correction. Whereas 4o will just straight embark on an LSD trip to lala land and never come back.

It apparently doesn't have enough high quality data about the subject (which should not come as a surprise to anyone), so it will hallucinate a lot of stuff that has no basis in reality. It will give explanations ("Why this works") that are ludicrously wrong and, as it admits itself, it'll often mix up Skyrim and FO4. It'll make up FormIDs with a straight face, give Keywords "new" functionality as it sees fit and it'll confabulate native Papyrus functions out of thin air. When confronted with the fact that it just made up a nonexistent function, it'll apologize and provide an empty Papyrus method for the native function it made up. Not without a sense of humor, it seems.
 

It'll be very enthusiastic about your mod project however, and it'll cheer you up if you rant about the development environment, Bugthesda and Todd Howard - So it can be useful, indeed.
It's also proven helpful in giving ideas why something does not work.

In any case, Pickysaurus published the page I made: https://modding.wiki/en/fallout4/developers/papyrus/helloworld
Thanks Picky!

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