cheesequuake Posted Monday at 12:55 AM Share Posted Monday at 12:55 AM okay so ive modded oblivion with i think close to 80 mods, ive been fixing a few errors and crashes while ive been playing. There are some errors that i keep having though that im not sure how to fix and cant find anything on it. I looked in obs logs and found that a lot of crashes are a script error from Tr07q002ZeekScript from the twmp hammerfell mod and also i sometimes get a WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat): LenasCompanions.esm error too but to solve that i disable the mod and make a new save and renable it but this is the second time its happened. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted 12 hours ago Share Posted 12 hours ago (edited) What is the exact message you get about the string variables? If you load TWMP Hammerfell with the CS extender you will probably find what is wrong in the Tr07q002ZeekScript. Edited 12 hours ago by Oblivionaddicted Link to comment Share on other sites More sharing options...
cheesequuake Posted 11 hours ago Author Share Posted 11 hours ago oh okay i tried to use the regular cs and couldnt figure out how to use it ill try the extender, also let me see if i can get the exact message about lenas companions Link to comment Share on other sites More sharing options...
cheesequuake Posted 10 hours ago Author Share Posted 10 hours ago obse.logthis is my obse log, at the bottom it says the string warning for lenas companions Link to comment Share on other sites More sharing options...
RomanR Posted 10 hours ago Share Posted 10 hours ago A first one can be insufficient cleanups of string variables string maps (type of field) - without it a string variable will be saved to OBSE's co-save file over and over, resulting in save bloat. A second case is an runtime error - it mostly happens when script can't access a variable or value stored in it (variable has an invalid value or it tries to access something in a field out of its bounds - like of record index greater than a size of field itself). Both cases indicate a bug, so if you or author can't fix it, the best is to not use these mods. Link to comment Share on other sites More sharing options...
cheesequuake Posted 9 hours ago Author Share Posted 9 hours ago oh dang, ill still use it cause i dont think the string variables causes me too much problems i just wanted to see if i could fix it. i opened the script in script editor in the construction set and it seems like its an npc in a quest in twmp hammerfell. in the obse log it said failed to evaluate expression in line 8 so i looked in line 8 but i dont know much about reading scripts so i couldnt tell if anything was bad but heres a file of what the script looks like if it helps zeek script.txt its just a text document i made and i copied and posted the script in it cause iwasnt sure how else to send the script here lol Link to comment Share on other sites More sharing options...
AndalayBay Posted 8 hours ago Share Posted 8 hours ago It's also possible that it's another mod entirely that has a script issue. If a script halts due to an error, all scripts following won't run and the message you'll see in the console is for a mod following the one with the error. The mod reported in the console is fine - it's something else that's causing the problem. First, sort your load order with BOSS. Then create a Bashed Patch. If you're still having issues, post your load order from Wrye Bash (Right click on File -> Plugins... -> List Plugins... Copy and paste the list into a post here). You'll probably have to delete the spoiler tags. Link to comment Share on other sites More sharing options...
RomanR Posted 7 hours ago Share Posted 7 hours ago This line contains simple checking, so I don't understand what could be a problem. But try this, it should work in same way if I understood correctly: scn Tr07q002ZeekScript short doOnce begin GameMode if (doOnce == 0) setGhost 1 set doOnce to 1 endif if (Getstage Tr07q002 30) Disable endif end Link to comment Share on other sites More sharing options...
cheesequuake Posted 6 hours ago Author Share Posted 6 hours ago ill try that if sorting with boss and making a new bashed patch doesent work, ive been sorting with loot hoping it wouldnt break anything cause it looked correct but it might be it so im testing it now and will update Link to comment Share on other sites More sharing options...
cheesequuake Posted 5 hours ago Author Share Posted 5 hours ago so sorting with BOSS instead of loot and rebuilding the bashed patch seems to have solved the script error, i still have the error with lenas companions but i can live with that one Link to comment Share on other sites More sharing options...
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