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twmp hammerfell and lenas companions


cheesequuake

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okay so ive modded oblivion with i think close to 80 mods, ive been fixing a few errors and crashes while ive been playing. There are some errors that i keep having though that im not sure how to fix and cant find anything on it. I looked in obs logs and found that a lot of crashes are a script error from Tr07q002ZeekScript from the twmp hammerfell mod and also i sometimes get a WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat): LenasCompanions.esm error too but to solve that i disable the mod and make a new save and renable it but this is the second time its happened.

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What is the exact message you get about the string variables?

 

If you load TWMP Hammerfell with the CS extender you will probably find what is wrong in the Tr07q002ZeekScript.

Edited by Oblivionaddicted
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A first one can be insufficient cleanups of string variables string maps (type of field) - without it a string variable will be saved to OBSE's co-save file over and over, resulting in save bloat. A second case is an runtime error - it mostly happens when script can't access a variable or value stored in it (variable has an invalid value or it tries to access something in a field out of its bounds - like of record index greater than a size of field itself). Both cases indicate a bug, so if you or author can't fix it, the best is to not use these mods.

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oh dang, ill still use it cause i dont think the string variables causes me too much problems i just wanted to see if i could fix it. i opened the script in script editor in the construction set and it seems like its an npc in a quest in twmp hammerfell. in the obse log it said failed to evaluate expression in line 8 so i looked in line 8 but i dont know much about reading scripts so i couldnt tell if anything was bad but heres a file of what the script looks like if it helps zeek script.txt its just a text document i made and i copied and posted the script in it cause  iwasnt sure how else to send the script here lol 

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It's also possible that it's another mod entirely that has a script issue. If a script halts due to an error, all scripts following won't run and the message you'll see in the console is for a mod following the one with the error. The mod reported in the console is fine - it's something else that's causing the problem.

First, sort your load order with BOSS. Then create a Bashed Patch. If you're still having issues, post your load order from Wrye Bash (Right click on File -> Plugins... -> List Plugins... Copy and paste the list into a post here). You'll probably have to delete the spoiler tags.

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This line contains simple checking, so I don't understand what could be a problem. But try this, it should work in same way if I understood correctly:

scn Tr07q002ZeekScript
short doOnce

begin GameMode

if (doOnce == 0)
	setGhost 1
	set doOnce to 1
endif

if (Getstage Tr07q002 30)
	Disable
endif

end

 

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