WWEJDR Posted February 18 Share Posted February 18 Yesterday I was trying to put weapons mods in fallout london but I was not able to do it, anybody had a clue of how I can put a mod in that game like that? Link to comment Share on other sites More sharing options...
HeyYou Posted February 18 Share Posted February 18 Depends on the mod. If they are looking for vanilla assets, chances are good, they ain't there, so the mod won't work, or the game will crash before you even get to the main menu..... Link to comment Share on other sites More sharing options...
WWEJDR Posted February 18 Author Share Posted February 18 Just now, HeyYou said: Depends on the mod. If they are looking for vanilla assets, chances are good, they ain't there, so the mod won't work, or the game will crash before you even get to the main menu..... I tried with the combine arms mod but i didn´t work the textures won't load but the weapons are there Link to comment Share on other sites More sharing options...
HeyYou Posted February 18 Share Posted February 18 Did the textures come in bsa/ba2 file? Or loose files?? Link to comment Share on other sites More sharing options...
fraquar Posted February 19 Share Posted February 19 When I played a modded Fallout:London I did so with 3 mods. 1) CROSS Mojave Manhunter armor mod. 2) F4NV SAA revolver 3) A completely stripped down version of Toggle Revolver Fanning - Wild West Cowboy with the F4NV patch added in. ---- None of that was added to any Leveled List - I just added them with Perchik71 In-Game Mod Explorer when I reached certain points/items in the game. Ex. When I got my first Webley revolver - I added the SAA revolver. Etc, etc. Had no issues with the game loading any of that content. ----- Link to comment Share on other sites More sharing options...
subaverage Posted February 19 Share Posted February 19 I my playthrough through Folon I had a lot of FO4 mods active and believe even weapon mods. But as far as I remember Folon uses it's own ammunition types. So you would need a mod that let's you craft ammuntion or use console commands. Link to comment Share on other sites More sharing options...
fraquar Posted February 20 Share Posted February 20 (edited) Yep. In the case of the SAA - FO:L replaced the .45 ACP with the .455 Webley. Didn't even have to change the ammo type - FO:L already did it by default. Easy - Peasy. Added: Whole reason I added the SAA was that the U.S. shipped a bunch over chambered in .455. Edited February 20 by fraquar Link to comment Share on other sites More sharing options...
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