amokrun1 Posted February 25 Share Posted February 25 Making a new worldspace that includes a long underground tunnel accessible via a hole in the ground, no load door. When entering the tunnel, it seems the worldspace light affects the walls of the tunnel, with the wall facing where the sun would be is much brighter than anything else, despite it being completely underground. Is there a way to disable worldspace weather/lighting for a section or does a new interior need to be created? Link to comment Share on other sites More sharing options...
madmongo Posted February 26 Share Posted February 26 If I were making a tunnel, I'd create a new interior. Link to comment Share on other sites More sharing options...
JimboUK Posted Wednesday at 01:43 PM Share Posted Wednesday at 01:43 PM I don't know if it would be possible to use a trigger to apply an imagespace modifier for that area, even then it wouldn't look good because the transition between light and dark would be instant, like someone switched the lights off, I also wouldn't trust that modifier to go away when the player leaves. Like madmongo I would create an interior. Link to comment Share on other sites More sharing options...
laclongquan Posted Wednesday at 07:20 PM Share Posted Wednesday at 07:20 PM Have you tried set the light or light template in those cells into something dark? Link to comment Share on other sites More sharing options...
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