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The last poster wins


TheCalliton

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My 14 yr old son had a booster yesterday for diphtheria, tetanus and polio. He now can't move his arm, feels sick and has a temperature. He's rolling round the sofa as if he's been hit by a truck. Its so true, men truly are the world's worst patients :laugh: :laugh: :laugh: :laugh:

http://yoursmiles.org/tsmile/med/t118012.gif

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"What are you doing during PSHE? We don't have that here."

Forgot how to quote ;D

 

It stands for Personal Social Health Education...

 

Basically we talk about.......drugs.......relationships.......rape......stuff like that....some of its quite unpleasant.

 

 

 

I win :D You've hardly moved from this morning!

 

Weeeeeeeeeeeeeeeeeeeeeekend!

Edited by AnotherAverageName
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And while talking about social and health education, this video is something every person should see:

 

 

I'm glad there are some people who actually get this. Almost called NASA and said 'Guys, you don't have to search for intelligent life on other planets anymore! There's some on this one too!'

 

Lol. Yeah. People should watch this video, it makes you a better human.

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Damn straight, we turn into big babies whenever confronted by needles, normally I abhor any sort of gender stereotype, but that one's an exception 'cause it's true.

 

I've been playing XCOM today, and it's a game I've been paying close attention to. Not only because it requires a lot of concentration, but also because I'm trying to work out what it's creators used to make it such an emotionally effecting game. XCOM gives you feels, basically. One way is obvious-permadeath. Not yours, but your soldiers-you feel a genuine responsibility to them because they're not just blue dots, they've all got names, voices, career paths, and when they die, they're gone forever, which sucks for them, but is one of the most interesting design decisions I've seen in a while. The aliens aswell I think, they're well, very alien. And because they're so dangerous and the stakes are so high, they're genuinely frightening like few video game baddies I've ever met.

 

The Warrior in Borderlands 2 is a three hundred foot tall dragon made of Lava. He isn't scary because you feel so powerful; he's just another enemy and he's also full of loot. If he beats you, you will lose some money and be able to fight him again. The Mutons in XCOM are 7 foot tall humanoids in exosuits. Compared, visually, compared to other scifi aliens like the Xenomorphs from the Alien films, they're pretty tame. But they're smart, hugely well armoured, and they can easily kill your best soldiers if you give them a single tiny opening, and if they die, that's it. Something about that is effecting on an emotional level, it really works.

Completely agree. At first I was just getting frustrated with the Mutons and their grenading habbits, I thought they were overpowered, but now I see that it's part of the genius of the game. People die, doesn't really matter how careful you are with your guys, if you want to get the mission done you'll have to lose some good soldiers.

It's really tough, after coasting through all the abductions and side missions at the beginning of the game, to lose a rookie or a squadie all because you told them to check out a building. The building of course has ALL the Mutons in the world in it and they proceed to outflank and surround your faithful trooper, knocking them down to two health and obliterating their cover. He's/She's all alone because they did their job and they're panicked because a berserker is breathing down their neck. You could send your medic over, but there isn't any cover and you know you don't have the firepower to take out that berserker. But so what if you did? His buddies won't have any problems killing or maiming your veterans (who are now within range so they could get that shot off that you needed to bring that sucker down) with their grenades and uncanny accuracy. So you let the rookie/squadie die, you tell yourself they sacrificed for the cause but, really they just died because you told them to. Playing XCOM:EU is like being Captain Winters during the 'Bastogne' and 'Breaking Point' episodes of Band of Brothers. To put it another way, it is a lesson in the downside of being in charge.

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