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The last poster wins


TheCalliton

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We have a truck and the gear stick is on the steering column. It's weird to drive that after my car because without thinking I immediately reach for the middle of the floor towards the console and there's nothing there so I grasp at air.

 

 

Hehe, I have a Nissan GTR and a Land Rover. The GTR is famous for putting race car tech in an everyday person's car. Every dashboard function is controlled by this beautiful HD touchscreen, there's no gearbox, and you don't even need to get your keys out to get in. It's really quiet for such a powerful car, and just sort of glides along silently especially at low speeds. And then there's the Land Rover-it's literally the polar opposite. The only electronics in the Land Rover are the windshield wipers, radio and heater, all controlled by big, ugly '80s knobs. The doors have to be unlocked, individually, with a key and then locked again-one by one. Driving it you wouldn't guess mine's only just a year old, but it really is that low tech.

 

On a couple of mornings without coffee I've either tried to shift gears in the Land Rover by using the indicator stick, or expected gone looking for the ignition in the GTR. It really is a pairing that makes for some comedic mistakes-they're at the absolute furthest points on a technological scale. Although in it's defense, the Landy is deliberately low tech for the sake of practicality. It's the only car I know of that has a plughole under the seats so you can clean the interior out. With a hose. There's even a section in the owner's manual, explaining the best way to hose-down the interior of the car and another for getting hoofed animals in and out without damaging the paint.

 

"my car comes standard with a plughole, your argument is invalid"

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its about time a racing game finally gets caution flags during online play, far better then that mess gt5 online was.

 

 

One thing that gets me excited, check out the amount of cars online, 64 player online. or it could be 32, but way, way better than gt5.

Edited by Thor.
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Yes exactly, Polyphony should just give up now if they are not pushing the ps4 to the limit, they have no chance against Project cars. Its going to be a revolution on how games are made in general, the community behind it is one of the largest so far. Not to mention they have Porsche.

Edited by Thor.
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I had the great pleasure of alpha-testing project CARS and it really is a legend in the making. If you buy it, you must buy it on PC, the console version is just... a pathetic shadow of how the game plays on PC. The main difference is that the PC has probably the most exquisitely detailed Force Feedback I have ever had the great joy of playing with, the console versions don't have Force Feedback at all. The difference between the two is like the difference between watching racing on TV and actually buying a ticket and going to the race.

 

If you've never played a full-blooded PC racing sim with a wheel, you've never experienced racing games. Period-there is no other, less-harsh way to say it. You need a wheel to play CARS, and you'll need to play it on PC to really feel the impact. When you're playing it on PC, a wheel in your hands and a really nice sound system like I know you have-it's a full body experience like nothing else you've done before. The steering wheel controller's force feedback in this game can't be understated: it's perfect. Normally I'm not prone to hyperbole like this, but I can't conscience not playing CARS with a proper wheel. It's like comparing a luke-warm McDonald's coffee to a twenty-Euro Parisian latte.

 

Next-Gen doesn't even begin to describe graphics like these.

 

http://www.cinemablend.com/images/gallery/s49127/Project_Cars_13524145137337.jpg

Edited by Vindekarr
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I am still seeing that 256bit bus barrier, they really need to push that realism to whole new level. I would say in the next few years graphics will become almost identical to the real world. One problem with most games, they have a problem with the depth perception vs the real world. If you take a picture vs a game you would notice the difference.

 

Instead of taking what movie would look like why not take it a step further.

 

there was a demonstration of a star wars backdrop with motion capture and it depicted it smack on, making movies with game engines.

In that picture you judge with your eyes, if something looks a bit off, if your eyes say so then it must be so.

 

 

But me i have to high expectations for the future or is it, just imagine a racing game with that level of detail.

 

Or it could be as simple as a brighter shader.

 

Edited by Thor.
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