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The last poster wins


TheCalliton

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I WIN!!, the ini i reworked is running choppy fps free and very stable, looking through the web i found a few tweaks here and there that removed fps dips all together.

Skyrim se hates real taxing script heavy mods, i made sure it worked just nicely skyrim se HA HA HA HA.

Edited by niphilim222
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I'm dry and chilled. Rain is falling. I discovered that the old Ice house, on the property, got a hole in it's VERY OLD ROOF. Not really repairable, at this time. It's time has passed for any real reason to sink money into it to keep it from falling down.

 

I am dry and chilled, not so much to the bone, waiting out the rain fall.

 

So!

I WIN!

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My Ultimate stable ini, it has some shady tweaks that remarkable work in SE very nicely. Made sure my video card would not explode while doing so.

 

This ini cured the esp bug that disallowed more then 20 esp loaded or fps would tank. Fixed and fixed. Its almost to stable with these tweaks, i don't know why though, creepy almost. :ermm:

 

I have 60 esp's and 4 esm mods loaded and they are working very smooth with one another, 60fps no choppy ether.

 

[GrabIK]
fDriveGain=0.2500
[backgroundLoad]
iPostProcessTaskWarningMilliseconds=5
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=5
iPostProcessMilliseconds=5
bBackgroundLoadLipFiles=1
bUseBackgroundFileLoader=1
bLoadBackgroundFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=1
[Actor]
bUseNavMeshForMovement=0
[Animation]
bUseVariableCache=1
bMultiThreadBoneUpdate=1
bUseSPUGenerate=1
fMaxFrameCounterDifferenceToConsiderVisible=0.06666667
[Archive]
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa
[Audio]
bDSoundHWAcceleration=1
bEnableAudio=1
bEnableAudioCache=1
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
sAudioAPI=XAudio2
uiAudioHWThread=1
uiInitialCacheSize=1048576
uiMaxAudioCacheSize=2097152
uMaxSizeForCachedSound=262144
[Camera]
fMouseWheelZoomSpeed=0.80
[Combat]
f1PArrowTiltUpAngle=2
f1PBoltTiltUpAngle=1
f3PArrowTiltUpAngle=2.5
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0
[Controls]
bMouseAcceleration=0
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500
[Decals]
uMaxSkinDecalPerActor=60
bBackgroundInitializeGeometryDecals=1
bSkinnedDecals=1
bDecalMultithreaded=1
[Display]
iShaderPackageMemoryCap=GTX GeForce 1070 MBx8192
bEnablePerPixelLighting=1
bCompileOnRender=1
bLockFrameRate=0
fDDOFFocusCenterweightExt=2
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=4000
fLightLODRange=3600
fLightLODStartFade=3500.0
fSunShadowUpdateTime=1
fSunUpdateThreshold=0.5
fTreesMidLODSwitchDist=9999999.0000
iPresentInterval=0
[General]
bPreCullActors=1
bAnimateDoorPhysics=0
bPreemptivelyUnloadCells=1
bSelectivePurgeUnusedOnFastTravel=1
bUseHardDriveCache=0
iPreloadSizeLimit=104857600
fMasterFilePreLoadMB=100.0000
iNumHWThreads=8
bDirectionalMaterial=1
fBSTaskTime=2.0000
fLoadGameFadeSecs=1.0000
bMultiThreadMovement=1
bUseThreadedBlood=1
bUseThreadedLOD=1
bUseThreadedMeshes=1
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
sLanguage=ENGLISH
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
uExterior Cell Buffer=36
uGridsToLoad=5
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
fGrassFadeRange=6000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
iMaxGrassTypesPerTexure=2
iMinGrassSize=20
[HAVOK]
iNumThreads=2
bDebugMultithreaded=0
fMaxTime=0.01666667
fMaxTimeComplex=0.03333333
[imagespace]
iRadialBlurLevel=2
[LightingShader]
fDecalLODFadeEnd=0.0600
fDecalLODFadeStart=0.0500
fEnvmapLODFadeEnd=0.0
fEnvmapLODFadeStart=0.0
fEyeEnvmapLODEnd=0.0
fRefractionLODFadeEnd=0.0
fRefractionLODFadeStart=0.0
fSpecularLODFadeEnd=0.0
fSpecularLODFadeStart=0.0
[LOD]
fDistanceMultiplier=1.00
[TerrainManager]
bKeepLowDetailTerrain=1
fCameraAboveMaxHeightThreshold=2048.0000
bDisplayCloudLOD=1
bUseNewTerrainSystem=1
uDistantTreeBlockCacheSizePerCell
[Trees]
fUpdateBudget=1.5000
bPickSkinnedTrees=1
bForceFullDetail=0
bEnableTreeAnimations=1
bEnableTrees=1
[Papyrus]
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
fArchiveInitBufferMB=8.0000
Edited by niphilim222
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* * * * * Whose In today's Top Ten Modders List?! Hm? * * * * *

ahhh. Not me. :sad:


 

 

Next time you pop open the Data to put check ticks next to the mods you want active, Open the tab at the top titled, ' Workshop '.

 

Arthmoor's mods are still tops in so many peoples opinion just loading the main ones will give you over 100, CLEAN very decent, mods.

 

With Arthmoor's variety packs and his housing packs, his full town building mod, and a large city too; there is little need for any others. Oh! And the mod Arthmoor made about a city, that has gotten so much acclaim, there were reports he was getting a deal set up to make it into a separate game is mentioned several places too!

 

Getting hired by a game company or becoming a ' game maker company people liked ' was kind of a day dream of mind too while MORROWIND was the tops.

 

Even if Arthmoor doesn't get his modded full dungeon ancient city game sold he has set the goal so people who mod will know there is a chance they may see more then just rip offs of their mods.

 

His followers will have an idea, what fun, and what challenges are ahead. To do what he did? And before he made the Internet Numbers ranking him among the best, I just day dreamed about.

 

THANKS ARTHMOOR! :happy:

 

 

YOU WIN!

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