gooboo Posted February 25, 2014 Share Posted February 25, 2014 Did a quick Google search on this and nothing came up, so I thought I'd ask here. Does anyone know how to make it so that your followers can follow you into the Soul Cairn? Is there something that needs to be checked/unchecked in an interior or cell to make it so that you followers will go with you, or is it a scripting thing? Just thought I'd ask because going into the Soul Cairn only with Serana isn't as fascinating as it used to be, since I've done this quest a few times already. Companions always make things more fun. Link to comment Share on other sites More sharing options...
Xander9009 Posted February 25, 2014 Share Posted February 25, 2014 Do you have the mod Summon Followers? It gives you a spell to summon your followers to you. I can't guarantee it'll work there, but it's worth a shot. Link to comment Share on other sites More sharing options...
Vamyan Posted February 25, 2014 Share Posted February 25, 2014 I believe it has something to do with the navmesh, there's no path into (OR OUT OF) the cairn that a (normal) follower can use, so when they try to path to you they can't. Serana is scripted specifically to travel/teleport with you there, and you may find Vilja and other off-vanilla followers with a catch-up feature following you there as well. Link to comment Share on other sites More sharing options...
Xander9009 Posted February 25, 2014 Share Posted February 25, 2014 The navmeshing shows a green triangle right at the door. That's typically what's denotes an NPC-usable teleport isn't it? I'm not saying you're wrong; just that don't know enough about nav-meshing to be sure of anything. Link to comment Share on other sites More sharing options...
Vamyan Posted February 25, 2014 Share Posted February 25, 2014 I could very well be wrong, I know less about navmeshing than I know about rocket science. It was something I read somewhere, and I may have even misunderstood it then... I do know that the follower teleports like the one provided by summon followers or aft's catch up on weapon draw should work to bring them to you wherever you are. Another possibility exists that the "portal" could be "locked" somehow? if it's locked, followers can't use it even if the navmash says they can. I've had followers lock themselves in jail cells before (due to a relax mod usually) and they stay there until you find and rescue them, or summon them... but I don't know for sure what I'm talking about, just throwing out ideas. Link to comment Share on other sites More sharing options...
Xander9009 Posted February 25, 2014 Share Posted February 25, 2014 It appears to be an auto-load door like caves entrances. It's not locked or owned, and there aren't any scripts directly on it (though it's initially disabled, so it's definitely linked to other things). Oh well. Link to comment Share on other sites More sharing options...
gooboo Posted February 25, 2014 Author Share Posted February 25, 2014 (edited) I haven't heard of the summon followers mod before. I'll have to give that a shot. Edited February 25, 2014 by gooboo Link to comment Share on other sites More sharing options...
gooboo Posted February 25, 2014 Author Share Posted February 25, 2014 Just tried the summon followers spell- works great! I guess I won't have to do any modding after all :) Link to comment Share on other sites More sharing options...
AaronOfMpls Posted March 7, 2014 Share Posted March 7, 2014 (edited) I know I sometimes summon followers through the console. (I like to keep their RefIDs in my command history -- prid ########, where ######## is the follower's RefID number -- in case they end up somewhere where they'll take a long time to catch up to me.) But yeah, some places are made to deliberately exclude followers, like the Dark Brotherhood Sanctuary in Falkreath. "Your follower cannot accompany you here." Hmmm, I may have to try that Summon Followers mod sometime. Edited March 7, 2014 by AaronOfMpls Link to comment Share on other sites More sharing options...
Recommended Posts