YeOldeDirtyPirate Posted August 20, 2009 Share Posted August 20, 2009 While playing Oblivion, suddenly whenever I use a weapon, shoot an arrow, or cast a spell, the game freezes and never loads, so I have to close it with task manager. I sent a technical support thing to bethesda, and they said they don't officially support windows vista. My oblivion directory is installed into another place so not to have any problems with mods, so thats not a problem. I don't think it's any problem with load order or anything, but I'll post it below just in case. Oblivion.esmKvatch Rebuilt.esmHorseCombatMaster.esmBedrollsanyone.espBeautiful People.espAdonnays Ranger Coats.espElves Of Lineage II.espBrumaMGRestored.espGTAesgaard.espBravilSeaDomes.espGlenvarCastle.espClocksOfCyrodiil.espKvatch Rebuilt.espAdonnays Elven Weaponry.espAssassins Creed - Altair's Gear- HeavyArmor.espAssassins Creed - Altair's Gear.espAltair_Race.espAssassins Creed - Altair's Gear - ThrowingKnives.espAssassins Creed - Altair's Gear - HeavyArmor+ThrowingKnives.espRTT.espP1DkeyChain.espHoarfrostCastle.espCastle_Seaview.espAlternative Start by Robert Evrae.espNatural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espZOMBIES! - 28 days and a bit V2.espThieves Arsenal.espMidasSpells.espCapesandCloaks.espactors_in_charge.espThe Lost Spires.espSupremeMagicka.espDeadly Reflex 5 - Timed Block and 250% damage.espDeadlyReflex 5 - Combat Moves.esp Link to comment Share on other sites More sharing options...
dezdimona Posted August 20, 2009 Share Posted August 20, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
YeOldeDirtyPirate Posted August 20, 2009 Author Share Posted August 20, 2009 well, i installed the unofficial oblivion patch, and it still freezes. I have yet to rearrange the load order. I'll get to that momentarily. Link to comment Share on other sites More sharing options...
David Brasher Posted August 20, 2009 Share Posted August 20, 2009 Unless you get lucky and the gods deliver a solution into your hands, you may have to do a lot of play-testing to isolate the bad mod, or perhaps I should call it the straw that broke the camel's back. It may be a good mod if not used in conjunction with your particular mods. Follow Dezdimona's exquisite load order advice during all of your radical play-testing. (1) Disable half of your mods. (2) Play-test (3) Do you still have problems? Yes - disable half of the remaining mods, goto step 2No - enable half of the disabled mods, goto step 2 The point will come where you have pinpointed one mod you cannot enable without causing problems. Delete all copies of this mod from your computer. If you are totally in love with that mod, enable it, and repeat your testing with the rule that you can disable any mod but that one. You may be able to pinpoint the one mod it conflicts with and remove it instead of the mod you are in love with. Good luck! Link to comment Share on other sites More sharing options...
nosisab Posted August 20, 2009 Share Posted August 20, 2009 From now on what I have to say is: Look for load order issues 'BEFORE' installing mods and twice before saving the game (aways backup). Some mods need to be INSTALLED first, it's not because simple position in the list, it's because they overwrite files from the other. Be prepared to initiate a new game if changing the load order prevents your game to start, stall in the first screen, crash for no apparent reason and every other issue it hadn't before. Not all issues derivate from the mods itself, most of them will work fine if something else do not conflict. A saved game includes several 'objects' that may change, or simply vanishes because a 'simple' load order change. New objects may appear that weren't there before, covered by the later mod. The engine will resolve most of issues without 'perceptible alterations' showing up and works fine once the game is saved again. But sometimes the issue can't be resolved by the engine and so the troubles arises, this is specially true with scripts and so scripted items/objects. So, my own advice is: Plan carefully what you install and the order you do it. Afterward stick to that order at all costs or be prepared for troubles. Now the actual guidelines for the actual issue. First and very important: Create a new character and look if the issue persists. If it works for new characters you have an already corrupted savegame. else: What you reports may be related to magic effects, tell your weapons are enchanted? If so, think about the mods related to magic will installed recently. Avoid changing the load order of the main overhauls unless it's not already what zilions of advices, FCOM, BOSS and such placed it. Yet look for the newer installed and try pushing them to the end, one at a time. Once you have all the recently loaded mods at the bottom of the list and if the issue is not solved. Initiate the procedure of uninstalling them by batches until the game works again. The culprit will be among the last half you disabled. If you already changed the whole load order... good luck. Link to comment Share on other sites More sharing options...
YeOldeDirtyPirate Posted August 20, 2009 Author Share Posted August 20, 2009 Well, it turns out it doesn't affect new characters, in fact it only affects a few saves. When I load an earlier save, the problem isn't there. If this occurs again, I'll post a reply on it. Link to comment Share on other sites More sharing options...
dezdimona Posted August 21, 2009 Share Posted August 21, 2009 Avoid changing the load order of the main overhauls unless it's not already what zilions of advices, FCOM, BOSS and such placed it. Yet look for the newer installed and try pushing them to the end, one at a time. Once you have all the recently loaded mods at the bottom of the list and if the issue is not solved. Initiate the procedure of uninstalling them by batches until the game works again. The culprit will be among the last half you disabled.this load order is a proven help. I don't use any of the other things you mention all I use is obmm and you don't see me asking for help with my game. Link to comment Share on other sites More sharing options...
YeOldeDirtyPirate Posted August 21, 2009 Author Share Posted August 21, 2009 Well, it still happens. I don't even know what causes it. It was crashing a while ago, so I had to reinstall it. It got rid of the crashes, but the freezing won't stop. It just happens randomly. :wallbash: Link to comment Share on other sites More sharing options...
YeOldeDirtyPirate Posted August 21, 2009 Author Share Posted August 21, 2009 ok, well now, it just keeps crashing, even after reinstalling it. It does it all in the same place. On top of that, the freezing still occurs. :wallbash: Here's my current load order. I'm still working on changing it around. Oblivion.esmKvatch Rebuilt.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espBook Jackets Oblivion.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espAliveWaters.espNatural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espBedrollsanyone.espAdonnays Ranger Coats.espCastle_Seaview.espP1DkeyChain.espCapesandCloaks.espBravilSeaDomes.espClocksOfCyrodiil.espGlenvarCastle.espBlack Courtesan Dress.espBeautiful People.espElves Of Lineage II.espBrumaMGRestored.espZOMBIES! - 28 days and a bit V2.espGTAesgaard.espKvatch Rebuilt.espAdonnays Elven Weaponry.espAssassins Creed - Altair's Gear- HeavyArmor.espAssassins Creed - Altair's Gear.espAltair_Race.espAssassins Creed - Altair's Gear - ThrowingKnives.espAssassins Creed - Altair's Gear - HeavyArmor+ThrowingKnives.espRTT.espHoarfrostCastle.espThieves Arsenal.espMidasSpells.espactors_in_charge.espThe Lost Spires.espSupremeMagicka.espAlternative Start by Robert Evrae.espDeadly Reflex 5 - Timed Block and 250% damage.espDeadlyReflex 5 - Combat Moves.esp Link to comment Share on other sites More sharing options...
LFact Posted August 22, 2009 Share Posted August 22, 2009 I don't use Alive Waters, but I think addons should be below the 'master' plugin. Link to comment Share on other sites More sharing options...
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