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Why a level cap of 35 or 40 would be nice


Xenobuzz

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Hey all,

 

Just finishing my second run-through of the game. I'm at the final battle in Zeta. I've been lvl 30 since before I started Zeta, and before I'd started finishing the main quests. The reason I think another 5 or 10 levels would be nice is because on this run-through I never slept and never did any repeatable side quests that award only XP.

 

Even doing that, I still hit 30 before I had finished everything. The DLC's have added quite a few quests that are meant to entertain the player after the main quests are finished, so it would be nice to have the added incentive of the ch-ching of the XP meter while I'm working!

 

Still, freakin' awesome game. I'll look forward to starting again in a few weeks.

 

Dave S.

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  • 2 weeks later...

In my opinion having any level cap at all is a bad thing and to my mind one of only two serious mistakes Bethesda made when developing Fallout 3. The other being the death of the player character at the end of the main quest (if played without Broken Steel obviously).

 

I can't fathom why they would intentionally limit the playability of the game by adding a level cap, be it 20, 30 or 100 even. They could have made the NPCs/creatures continue to level with the player as they did with Oblivion to maintain the challenge of the game.

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I can't fathom why they would intentionally limit the playability of the game by adding a level cap, be it 20, 30 or 100 even. They could have made the NPCs/creatures continue to level with the player as they did with Oblivion to maintain the challenge of the game.

 

Oblivion did have a level cap, of sorts - you could only level so long as your main skills weren't maxed. I think the best I ever did was L45 before I couldn't level up anymore.

 

I don't know about you, but a raider wearing almost no armour that can survive 6 or 7 headshots from a .44 just annoys the heck outta me, which would be the result of continued leveling. At least Broken Steel introduced new, more powerful enemies to break the monotony a bit.

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Oblivion did have a level cap, of sorts - you could only level so long as your main skills weren't maxed. I think the best I ever did was L45 before I couldn't level up anymore.

Oblivion had a different leveling system to F3, and to be honest I think Oblivion's level system is worse than F3's. I read somewhere that F3 is meant to be played with multiple characters and not with one single character (I'm on my 5th). Everyone I know who has Oblivion has one character with maxed out stats, and is godlike.

 

F3's levelling system forces you to stick to a 'class', e.g. if you choose Small Guns you shouldn't change to Melee Weapons half-way through. On Oblivion you could just max out both stats. If there was no level cap you could do the same on F3.

 

What they should have done is decreased the amount of skill points you get per level, and put more empathsis on multi-level perks (Intense Training for example) and removed the level cap. That way you could reach lvl30+ and still have to think during a battle.

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In my opinion having any level cap at all is a bad thing and to my mind one of only two serious mistakes Bethesda made when developing Fallout 3. The other being the death of the player character at the end of the main quest (if played without Broken Steel obviously).

 

I can't fathom why they would intentionally limit the playability of the game by adding a level cap, be it 20, 30 or 100 even. They could have made the NPCs/creatures continue to level with the player as they did with Oblivion to maintain the challenge of the game.

 

 

Thanks for the MASSIVE spoiler. Seriously, this is supposed to be a spoiler-free forum.

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