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Realistic Colour Config for Morrowind - Released


Daerk

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nah it wasnt a spotlight thingy, it was the same ambient light effect u get during the sunset. the only reason i thought these things might be 2 do with RCC4MW is cos ive only experienced the problems since i got it.

 

hang on i'll try 2 upload a piccy of the sky...

http://switchshomepage.freewebsitehosting....om/SS%20250.JPG

there we go :P

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For everyone else to see, here's the screenie Switch posted:

 

Error

 

This is in bloodmoon, which is why I said I'm making a Bloodmoon version of RCC4MW, during snow, the fog and lighting is the same as it is during the day, and not altered via rcc4mw, therefore it appears to be brighter than usual. It's not actually the same colour as the day, it's night colours, but it's ambient lighting is lighter than everything else around it which makes it appear to be lit by daylight. I hadn't seen a bloodmoon install running my mod yet, but this is what causes the ethereal cloud lighting seen in the screenshot above.

 

It'll be "fixed" in RCC4MW_v0.2.exe which will include a "Vanilla" installer/uninstaller for Morrowind, a "Tribunal" installer/uninstaller, and a "Bloodmoon" installer/uninstaller. I'll also experiment a bit with some of the daylight colours in that release. It's a self extracting .ACE archive.

 

-- D

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heres the strange thing: that shot is actually of wolverine hall in sadrith mora with a char who isnt running bloodmoon

 

unless u mean it has 2 do with the bloodmoon morrowind.ini settings

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your maximum fps can be increased if you wish, however if you do, you'll notice your actual fps decrease, because the engine is constantly attempting to reach 240 fps, and there's no-one on earth with a system that can reach 240 fps for Morrowind. Part of the fps increase of RCC4MW is by releasing the engine from having to attempt to reach 240 fps, I notice some individuals can reach higher fps than others but never higher than about 150 fps, you can actually increase your fps even more... if you notice you never go above 70 fps, setting your max fps to 90 will boost your performance even more.

 

-- D

Thanks for the reply. Would the lowered max FPS explain why I get noticeable screen 'shake' during cell transitions?

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actually ive been getting that too. my character sort of jerks back and forward rapidly as the bar at the bottom fills. in fact i never used 2 even see the bar fill b4, it just sort of froze, went from empty to full in a few seconds and then unfroze again
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The shaking is due to terrain path and cell thread-loading. I've been getting it even before my mod. You'll also get the shaking if you move too far away from the 0,0 cell... as a test, set your acrobatics and strength up to 2000 each and then "jump" when you're outside, you'll notice your character start shaking the further away from the ground he gets.

 

Bad engine coding, is all.

 

-- D

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lol if i do that, my game pulls off onna those helpful CTDs :P

 

when i use Windform scrolls i usually have 2 put up with a few CTDs cos i enter cells at a high speed. <_<

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