Jump to content

Larger Cyrodiil


Rixirite

Recommended Posts

Hey, I have been a Avid watcher of both the Fallout Mod Community and the Oblivion modding Community, and I must say I am deeply impressed with the work put into all these mods so far. I, myself have made a few retexturing jobs on some Fallout 3 stuff. I have a good idea I think someone, if not many would like: Make Cyrodiil larger! I was thinking as if you could use the original Cyrodiil as a template then make everything larger in scale like a replica. The idea is to make Cyrodiil 5 to 10 times bigger.

 

Would this be a huge project? Yes.

Is it worth doing this project? I would like to think so!

 

The whole idea of making Cyrodiil bigger is due to a few things. One being: I don't like travelling from Anvil to Cheydinhal in 15 minutes.. It should take a 45 minutes to a hour. Two being: Cyrodiil is a small world, the Imperial City doesn't feel like a large city to me. Three Being: It shortens the Game length. (Yes I know Oblivion is unlimited is play time, that is not what I mean.) What I mean for the Third one is: There is no feeling of adventure between quests that involve travelling. Such as discovering new places you can get to these places in 5 to 1 minute(s).

 

So that being said here is what i had in mind:

 

Mountains: Mountains in Cyrodiil are large indeed, but they don't feel like Mountains to me. At best, the highest mountain in the game is most likely a height of 800 - 900 feet which is the equivalent size of my local mountain I live near: Mount Tom. When I first stepped out of the Sewers first time playing Oblivion I took a good look at the distant mountains and thought: Wow! Those Mountains must be thousands of feet high! but they got smaller and smaller the closer I got to them. What I have in mind for the Mountains is this: Taller height of a peak around 2,000 to 4,000 feet along with a much larger length and width to accompany the higher status of the Mountains. With this in mind, Roads might have to be expanded to meet the new geometry of the mountains. This could be the biggest part of the project, the Mountains alone are a detailed peice of terrain.

 

Water Bodies: The Lakes and Rivers along with the Coastline shouldn't be that much of a challenge. You would just have to make them deeper and wider (Longer too.) Along with this new size, anything like the Niben Bay would be a lot bigger making everything like the towns look smaller. Of course, I will explain the Cities in the next section. The largest depth of the niben bay should reside in the middle, the rest being more shallow. This would give the water-breathing spell a lot more of a use cause there isn't many places in Cyrodiil where it is absolutely dependable and needed. Oh yes, and water-walking would be more useful too over the vast expansive water bodies.

 

Cities/Towns: The Imperial City to me doesn't feel like a city, it is small in scale to a individual and I feel like there isn't any discoveries of exploring to be done cause you get the different districts and each district is relatively small. My idea or suggestion for this is to make the Imperial city much larger in Diameter along with adding more buildings, making some tall buildings along with having access to the walls and battlements to allow more places to explore. One thing I find wrong is how cities are turned into thier own seperate cells, so they restrict access to the wall and remove levitations just so people don't get to leave the city by other means. The Imperial City has interesting walls and the fact of not being able to go up on them makes me feel like the game is unfinished in small ways, not to start argument here. So, my pure thought on scales for the cities are pretty much make them taller, bigger, better. This does not mean you have to make tons of new quests for each new building, etc just place NPC's that be barter or rumor to fill up the empty spots of the larger Imperial City. As for the rest of the Cities/Towns: I don't see any means to make them bigger, they scale right cause they are forts or citadels at most like the Imperial City, just smaller. If the Imperial City is made larger and more explorable, the world of Cyrodiil might be more enticing as far as getting lost or trying to get somewhere.

 

Places: Places like Ancient Ayleid Tombs, Caves, Camps, and Forts can remain the same in scale, however they would have to be places futher apart from one another to meet to new size of the Map. So Distance difference is key for all the places. If these places can be Copy Pasted from the original Cyrodiil that would probably make this easier. I am not sure if places being lengthened from one another would effect code or script for quests.

 

NPCS: Non-player Characters could be some trouble here, because they are coded to walk on pathways which would be changed making them confused or running into obstacles. Another thing is: Quests. Questing in a Larger Cyrodiil might cause NPC's to miss thier objective's location like a cave and they might not travel far enough unless they are scripted to travel until they reach the place marked for them. If this is the case, you might not have to touch NPC's script for quests. But as far as pathways go they would have to be significantly modified and lengthened to meet the large scale.

 

Landscape: The Trees, the grass, the plants, and the Rocks! All of these would have to be replaced all over again and as a Semi-experienced mapper such a thing would be highly repetitive, you would be mouse clicking Grass meshes, Tree meshes, and plants all week long. Click click click click everywhere until the land is filled up. Since the land is bigger more plants would have to be added to the different parts of the map since it is bigger more will have to be placed se Alchemists don't spend hours trying to find random patches of Bugloss plants or Steel blue caps. Trees will have to be places respectively to thier native locations in Cyrodiil, placing the same tree mesh in the whole map is just lazy and unjust, you would have to use the different meshes avalible. Roads and fences would also have to be longer. Farms should be treated the same as the forest would, the farm would be bigger in size with way more plants placed in them.

 

I am just submitting this request not expecting someone to take up the task, but it doesn't hurt to post a request you know? Even if it doesn't get fufilled! I do sure hope it does though, but I wouldn't get mad if it didn't because i still love and cherish the game as is. This project should involved ten people because of it's demand in work, especially making the Mountains look nice.

 

Thanks for reading!

Link to comment
Share on other sites

The Imperial City is important to me cause I would enjoy walking about it at a large city-like size. But that mod seems to make everything big, so chairs are giant, guards are gargantuan, etc.

 

I would like items, objects, trees, etcs to be normal scale, with thei mperial city made larger (Not larger) but modified with new models, etc so that there are more houses within each district, etc. Also, the mod seems to be dead, nothing updated since 2007.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...