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Lonesome Road - Not thought through.


jjb54

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I don't usually listen to the radio (real or Fallout), but is it possible that the repeating thing is more of a gameplay thing because the news recordings are limited so instead of making each said only once the developers had them repeated over and over again, just to make an appearance of a regular news programme instead of stopping any news after some time?

Edited by kkk122
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It's very probable that agents and scouts of all the major parties watch the Divide for incidents such as this. The Divide is after all, a strange, terrifying place with demonstrated launch capable nuclear weapons. Then there's tunnelers, which NCR at least is aware of, and Caesar's Legion is too. It's likely none of these people are stupid enough to go into the bowl of death that is the Divide, but they at least have binoculars. maybe Fallout version drones. And it wouldn't surprise me at all if what is left of the Enclave has sat capacity and while militarily impotent, could very well be inflaming an intel war with the powers in the Mohave, trying to weaken all of them to they continue to bleed each other out.

 

Do not discount passive monitoring. Nor Ulysses himself tipping enough people before hand that something was going to go down in his 'Temple.'

 

Although, in all fairness, what IS the temple? If it were the command and control of the Hopeville complex, why is General Retslaf's bunker office in the much smaller Hopeville silo?

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Lonesome road is full of inconsistencies, plot holes and continuity breaking moments that I often wonder why it was released at all? To me its the worst of all of the DLC's.

 

I suspect that they had to include Ulysses in the game as he was included as a potential companion in the original game design-brief but was dropped because they had trouble working him into the story. [they didn't try hard enough]

 

IMO that was a huge mistake as there are no legion based companions who would support the courier in turning the Mojave over to Caesar. LR was also so liner it felt like being on-a-rail FPS and not a new sandbox region to explore.

 

And yeah, the fact suddenly everyone knows what went down in the Divide is another of those wtf moments and sadly smacks of lazy story telling.

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Lonesome road is full of inconsistencies, plot holes and continuity breaking moments that I often wonder why it was released at all? To me its the worst of all of the DLC's.

 

Lonesome Road is full of plotholes but Honest Hearts is the most boring to me... :\

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I've never gotten the DLC hate thing. Everyone of them is designed to give a flavor, a more complete example of the life and peril of the American Wasteland. Unfortunately, most of them are shootemups, and this is because Fallout New Vegas is a first person shooter hybrid. Unlike the Ghost People or Tunnelers, the White Legs made sense. It was also the most Western and frontier feeling of anything I've seen in the series sense Fallout 2's random encounters.

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Lonesome road is full of inconsistencies, plot holes and continuity breaking moments that I often wonder why it was released at all? To me its the worst of all of the DLC's.

 

Lonesome Road is full of plotholes but Honest Hearts is the most boring to me... :\

 

I would agree -

 

My personal Rating would be:

 

First - Old World Blues.

Second - Dead Money

Third - Honest Hearts

.. Yes it was a little "slow" and a tad boring. But at least the story line made sense and worked w/out serious gaps in "how the hell did you 'get here' from there!!??!" Unlike LR.

 

Fourth - Lonesome Road.

Now in finally playing OWB - it did 'try' to explain a little bit about Dead Money. At least you understood more about Christine and Elijah and such. They did a fair job, tying into that DLC. But LR just sucked.

 

I read one of the "Sales Pitches" of Lonesome Road:

 

Lonesome Road brings the Courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the platinum chip at the start of New Vegas.

 

I am sorry - No, no it did not bring it " ... full circle ..." There were so many gaps and unanswered questions. We "understand" that they had a 'history' - but that 'history' is not actually explained at all. Just broken pieces, here and there - where, I guess - we 'fill in the blank' of what we want it to be????

 

No, this DLC is at the bottom of the list, for a lot of reasons. I would have taken a some "BORING" dialog - if they had at least gave us some depth and meat to how this was C-6's "home"? What, did he have a family? Wife? Kids? Mom & Dad? How the hell was this "his home"??? Maybe they could have HAD HIS HOME, in wreckage - but pieces of 'this and that' that showed us ... "home" ... or something.

 

Next play through - going to play OWB's first - as it at least gives us some 'depth' as to the big picture and small picture of what is going on ...

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I've never gotten the DLC hate thing. Everyone of them is designed to give a flavor, a more complete example of the life and peril of the American Wasteland. Unfortunately, most of them are shootemups, and this is because Fallout New Vegas is a first person shooter hybrid. Unlike the Ghost People or Tunnelers, the White Legs made sense. It was also the most Western and frontier feeling of anything I've seen in the series sense Fallout 2's random encounters.

 

I don't think we are " ... hate thing ..."

 

This is just a dialog - what we enjoyed and/or did not enjoy and why. Just fun dialog, is all.

 

In a Skyrim forum, I had a thread - "How many of you bring your real life morals/ethics into the game?"

 

It was a great dialog and fun ... this is too.

 

We look at what is / isn't - how did it 'work for us?' and so on

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I liked the idea of Ulysses at first. in Old World Blues, he seemed BA. I couldn't wait till I got to lonesome road, I had already heard it was pretty linear but that was a little pathetic. they had soooo much they could have changed to easily open up the world and give it more depth. I couldn't stand how it was setup. if you looked at what they had it looked as though they made a big map (like OWBs map) and they then cut it into strips and lined 'em up and filled the gaps with wreckage.

 

an idea I would have gone with would cut the Tunnelers health in have and double the number of them. give them more of a swarming effect, and added more locations that you can (that's important "can") encounter them as you wander the area and explore.

 

or even go with a maze of sorts with some puzzles, like blow up this nuke you can get this but you destroy this or vice versa. I would love a good old fashioned maze.

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I would've given the Tunnelers very different models and animations, perhaps all-new ones (the way they were talked about, I expected monstrous eldritch abominations that could massacre a Deathclaw Alpha Male with ease), tripled their health and significantly reduced the number of them. Oh, and maybe given them some sort of stealth, too, so they sneak up on you.

 

Tunnelers were definitely the biggest letdown of the DLC, I feel.

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