jesterskull25 Posted April 28, 2014 Share Posted April 28, 2014 really iswat......really......... Link to comment Share on other sites More sharing options...
irswat Posted April 28, 2014 Share Posted April 28, 2014 (edited) Indeed :-)Can't serve God and mammon. Nothing more important as far as I see it.Regarding the mech I am tweaking the x,y,z offsets because right now the NPC's are getting squished before they are under the mechs feet. Once I get this perfected I plan on working on some custom weapons systems using FireWeapon I was thinking some kind of grenade launcher.devp, does the mech armor have a dummy node called ProjectileNode? How hard is it to add a dummy node?ok I was thinking how we can do weapons systems and I think I have an answer:h2h melee weapons that fire projectiles running into a very strange bug while testing. The game keeps giving me 1000+ xp for knocking people over and/or crushing them. Any ideas? Edited April 29, 2014 by irswat Link to comment Share on other sites More sharing options...
irswat Posted April 29, 2014 Share Posted April 29, 2014 (edited) devp & hopper:https://www.dropbox.com/s/8t0f9jtik8tqqoy/mech.zipI find this works pretty well with enhanced camera. This version includes working damage gradient, and the mech can now knock players over and 'squish' them. It's more of a death kick though because of the walk animation. It doesn't look bad at all and is pretty accurate as far as only working when the player hits the feet. Was a fun challenge and added a few new functions like detecting body part collisions, getting an NPC's ammo type, and getting whether a number is even or odd. (I converted the timer to a string then erased all but the last digit, turned it back into a number, and then checked if it was 1,3,5,7,9, or <1.)To do:add flag for giant NPC's. I'm thinking I will use get weight or get height for this. If they exist.add flag to check if the NPC is swimmingadd flag detect if NPC is a robot. If it is a robot create small explosion and leg damage.begin work on custom weapons systems.The idea I had for the new weapons system is to rescale one of the powerfists, and add a dummynode called projectilenode. This could make the hand (which is now a glove) look like a canon that we can call FireWeapon upon. We can have all sorts of different modules for various things like energy shields, weapons upgrades, maybe a run upgrade. We could make quests that involve seeking out these modules before they fall in the wrong hands, or whatever (rogue elements of the NCR selling to raiders for example). I dont know if you agree with these ideas dev, but I'm thinking we need a sort of vision of what I can be working on if what I mentioned doesn't work. Edited April 29, 2014 by irswat Link to comment Share on other sites More sharing options...
devinpatterson Posted April 30, 2014 Author Share Posted April 30, 2014 Just a quick post since I'm slammed for time (although this evening I may have some time to mod). ....................I would agree march.....but sadly I don't even know if I will get credit...... When I make a mod based on a request I list it (ie as requested by userX). Did you have something additional in mind? best news of all: The great love that God has for mankind, and the forgiveness for our sins through the death and resurrection of Jesus Christ : John 11 25 Jesus told her, I am the resurrection and the life; whoever believes in me, even if he dies, will live, 26 and everyone who lives and believes in me will never die. Do you believe this? Do you believe this? Our sins have been nailed to the cross with Christ, and the sins of man have been punished in Christ. By His resurrection we share in the hope of eternal paradise and friendship with God! John 15 12 This is my commandment: love one another as I love you. 13 No one has greater love than this, to lay down ones life for ones friends. 14 You are my friends if you do what I command you. Indeed :-) Can't serve God and mammon. Nothing more important as far as I see it. This isn't the place to proselytize. It's a community of fallout enthusiasts and all members should be respectful of others faiths and beliefs (or lack thereof). Do you want to see sermons on Hinduism, Muslim, or atheism? If not then you should be respectful in not espousing your beliefs. If so then this isn't the proper forum for those activities. This forum isn't a pulpit for you beliefs, faith or religious meme. If that is what your interested in, there are countless forums for it....but this isn't one of them. devp, does the mech armor have a dummy node called ProjectileNode? How hard is it to add a dummy node? No although it is easy to add. In general fireWeapon should be something of a last resort in this case. It doesn't take advantage of things like grips or portray animations as per your normal gameplay, in addition it may conflict with other projectile nodes. It should only be used in the case of a weapon we don't have any counterpart too (a chest cannon or laser eye/visor). In most other cases simply using a altered weapon with it's counterpart of a visual model rigged as armor will be superior. The idea I had for the new weapons system is to rescale one of the powerfists, and add a dummynode called projectilenode. This could make the hand (which is now a glove) look like a canon that we can call FireWeapon upon. A much easier and better method is simply to use a full weapon form. The model itself can even be non existent, simply blank. The actual model will be rigged as armor to the mech. This allowas all functions of a standard weapon along with a persistent model on the arm, hand, should etc. We can have all sorts of different modules for various things like energy shields, weapons upgrades, maybe a run upgrade. We could make quests that involve seeking out these modules before they fall in the wrong hands, or whatever (rogue elements of the NCR selling to raiders for example). Yep that is the plan (re: the weapon ssytem). Link to comment Share on other sites More sharing options...
devinpatterson Posted April 30, 2014 Author Share Posted April 30, 2014 P.S. Yesterday Dell sent me my pen/active stylus for my dell venue pro, so I can start working on textures again in gimp. Link to comment Share on other sites More sharing options...
irswat Posted April 30, 2014 Share Posted April 30, 2014 (edited) How can I not plug the God of my salvation?Hey can you get me the models I need to start getting the weapons systems coded? Have you had a chance the mech? I dropped a link last night. Hope you didn't miss it. Once youo have I'll take it down. Edited May 1, 2014 by irswat Link to comment Share on other sites More sharing options...
devinpatterson Posted May 1, 2014 Author Share Posted May 1, 2014 How can I not plug the God of my salvation? 1000s of nexus users post each day without preaching or proselytizing, it's a simple matter of respect for the community and it's users. It's respect for the community since this is a gaming site not a religious forum. It's respect for it's users as there are many people of differing faith, beliefs etc who should be able to enjoy nexus without being evangelized. Have you had a chance the mech? I dropped a link last night. Hope you didn't miss it. Once youo have I'll take it down. Ok just downloaded the link in post #123. Hey can you get me the models I need to start getting the weapons systems coded? You don't really need the models to start coding (nor do you really need a script based solution), but as soon as I have a chance to sit down and make them I'll send them along to you. Link to comment Share on other sites More sharing options...
irswat Posted May 1, 2014 Share Posted May 1, 2014 (edited) what can I do?at least some scripting will be required for the weapons right? button presses, HUD interfacing, etc? Edited May 1, 2014 by irswat Link to comment Share on other sites More sharing options...
jesterskull25 Posted May 2, 2014 Share Posted May 2, 2014 (edited) Finally finished all my work, now Haved to be "lectured" tomarrow at college for the 2nd to last time, and maybe I will have more time to help after the 8th. So I did some review of Titanfallout and compared it to ours, I liked it but it is really buggy but that too be expected. I might have to rework my controls again, true leaning mod got in the way a bit(lean to left, shoot a missle.), but beside that it just gots to get the 1st person a bit more 1st person. Had probelm with the titen getting in front of the camera when I was in it after going down a steep hill. Also had evading problem with self detruct but that was because it was kinda dark where I was testing this. Needs like a note or something to explain the controls. I also crashed to desktop after summoning two of them (one assault and one tank, possiable thanks to tgm) and getting into the tank, it was fine until I wanted to pilot one. Needs a menu in MCM, or a note after getting perk. Overall love this mod, still buggy but love like wall-e. Hope we can maybe outshine it one day. Is it possible any parts of our (or your mod".....") mod can help this mod"? Edited May 2, 2014 by jesterskull25 Link to comment Share on other sites More sharing options...
irswat Posted May 2, 2014 Share Posted May 2, 2014 (edited) Finally finished all my work, now Haved to be "lectured" tomarrow at college for the 2nd to last time, and maybe I will have more time to help after the 8th. So I did some review of Titanfallout and compared it to ours, I liked it but it is really buggy but that too be expected. I might have to rework my controls again, true leaning mod got in the way a bit(lean to left, shoot a missle.), but beside that it just gots to get the 1st person a bit more 1st person. Had probelm with the titen getting in front of the camera when I was in it after going down a steep hill. Also had evading problem with self detruct but that was because it was kinda dark where I was testing this. Needs like a note or something to explain the controls. I also crashed to desktop after summoning two of them (one assault and one tank, possiable thanks to tgm) and getting into the tank, it was fine until I wanted to pilot one. Needs a menu in MCM, or a note after getting perk. Overall love this mod, still buggy but love like wall-e. Hope we can maybe outshine it one day. Is it possible any parts of our (or your mod".....") mod can help this mod"?but our mech can step on people :-) what are your thoughts about my implementation of this feature? any suggestions, bugs, complaints? I know it isn't perfect at detecting NPC's but it works pretty good yea? i found a bug where the mech can go through overhangs. Edited May 2, 2014 by irswat Link to comment Share on other sites More sharing options...
Recommended Posts