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A little problem with a mesh addition


tenb1

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Hi everyone!

 

Been awhile :)

 

I have a small problem with a mesh I made an addition to.

 

After creating a new cavity for 'true' female nether regions and texturing it, attaching to new bones I made for it and weight painting the whole shebang, I tested it in game and found a really weird problem I have no idea how to solve, I tried making new texures with dtx5 from scratch among other things but it continues to stymie me.

 

If anyone could advise me on how to deal with this problem I would be mooost grateful :)

 

As you can see in the images below there appears to be shadows/Reflective glowy bits where they shouldn't be, no idea how to remove them, perhaps something to do with luminosity?? I use blender and Gimp btw.

 

I tried remapping the Normals but to no avail. As you can see texturing and meshing is not my specialty. Any advice would be appreciated greatly :)

 

http://www.tesnexus.com/imageshare/images/...-1254337314.jpg

http://www.tesnexus.com/imageshare/images/...-1254337447.jpg

 

Also for those who are curious, the project I am working on atm is a solo mod that includes a new skeleton for the Player and NPCs that features fully articulated breasts and gentialia AND features belly bones for simulating pregnancy without having to create mesh after mesh...simply weight paint your clothes appropriately and voila! standardised .kf files for preggy at any stage! Have already finalized the skeleton and created a working fully weight painted demonstrator for both male and females. I will probably unveil more in about a month or 2 when I feel somewhat satisfied with the quality of the new animations and such.

 

tenb1

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It's still a valid post, Dazi, as he's asking for modding assistance. I've made the pics into links, so it is entirely up to the viewer whether they see them.

 

On the mod problem itself: in Nifskope, try right clicking on the mesh, go to mesh/face normals - this sometimes gets rid of strange bits of shading. After doing that, do smooth normals from the same menu to smooth it out.

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It's still a valid post, Dazi, as he's asking for modding assistance. I've made the pics into links, so it is entirely up to the viewer whether they see them.

 

On the mod problem itself: in Nifskope, try right clicking on the mesh, go to mesh/face normals - this sometimes gets rid of strange bits of shading. After doing that, do smooth normals from the same menu to smooth it out.

 

 

I was just alerting the staff to the images,nothing more.

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Hi Slof!

 

Yeesh sorry about the direct picture links, force of habit, thought the fair warning in the subtext would have don it though ;)

 

Nonetheless, next time I post 'sensitive' stuff, i'll just post links instead.

 

Anyhow nice to see you are still active and thanks for the tip I'll try it later when I get back.

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nvm problem solved :P

 

I discovered that I had somehow welded the two halves of the clampshell together at the entrance and that basically caused the game to calculate a portion of the vertice line out side the cavity as an 'inside' facing normal, there was no way to solve this except to manually separate each and every vertice by hand....sigh

 

You learn something new everyday :P

 

Big thanks to AS for trying anyhow ;)

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