documn Posted October 5, 2009 Share Posted October 5, 2009 I found that other thread I was talking about: http://www.bethsoft.com/bgsforums/index.ph...007645&st=0 If you read through it you'll see they thought it through pretty well, and tejon or ronyn might be working on it. But that was back in June/July, so I don't know if they're still doing it. Might wanna ask em. Link to comment Share on other sites More sharing options...
grmblf Posted October 5, 2009 Author Share Posted October 5, 2009 I've edited the first post to cover this project's current state. By now almost every technical issue I had has been solved with your advices and resources and it's a matter of time ending this first stage to start testing values and playability. I'll try to keep you updated. @ paladicprince: take a look at the first post, it's better explained there, but don't be afraid, the amount of magicka is the key factor to calc the damage, I said that percentage could give a bonus to that damage, but finally I'm using a different formula. Link to comment Share on other sites More sharing options...
paladicprince Posted October 5, 2009 Share Posted October 5, 2009 Sounds like you're making good progress :) Whenever you want I'd be glad to play around with it, as much for your sake as mine. I'll help with bugs and whatnot and scrutinize your scripts. :DNot that I'm a professional scripter, but another angle always helps with perspective. That said, if this turns out like it sounds like it will I might be interested in using it in my alternate start mod, or at least making a few changes to make them compatible. We'll see. :) I look foreward to seeing even more results. Link to comment Share on other sites More sharing options...
grmblf Posted October 7, 2009 Author Share Posted October 7, 2009 FIRST POST EDITED. A VERY-BETA VERSION IS AVAILABLE FOR DOWNLOAD THERE Whenever you want I'd be glad to play around with it, as much for your sake as mine. I'll help with bugs and whatnot and scrutinize your scripts. :DNot that I'm a professional scripter, but another angle always helps with perspective. That said, if this turns out like it sounds like it will I might be interested in using it in my alternate start mod, or at least making a few changes to make them compatible. We'll see. :) I look foreward to seeing even more results. Yeah any help is appreciated. I think you might be able to check out my maths... this last 2 days I've been using the calculator more than in my last 5 years and I'm not sure I haven't made some error. Of course any tips on scriptting will be much helpful too. I hope it fits your expectations, and I also think this is a kind of spell to have from the beggining, so it grows with you and you can forget the others 'fire damage on target' and 'restore health' spells. !!! Could an admin rename this topic's title to '[WIP] Chargeable Spells' or add to it the proper tag here for work in progress works? And perhaps move it to general mod talk or is it ok here for wips? Thanks! Link to comment Share on other sites More sharing options...
paladicprince Posted October 7, 2009 Share Posted October 7, 2009 I'm checking it out. Will reply with suggestions etc soon :) Link to comment Share on other sites More sharing options...
paladicprince Posted October 7, 2009 Share Posted October 7, 2009 At this point I can't get it to work... It's downloading as a .tar file and then extracting to a file with no extension. Adding .esp to the end doesn't do anything. I might have a corrupted download so I'm trying again. Link to comment Share on other sites More sharing options...
documn Posted October 7, 2009 Share Posted October 7, 2009 I was able to download. After a quick look, I can see that you definitely did it a lot differently than I would have done. Of course I'm a newbie modder too, so that might be a good thing, heh. I'll take a closer look tomorrow. Link to comment Share on other sites More sharing options...
paladicprince Posted October 7, 2009 Share Posted October 7, 2009 Well that's frustrating >.> I'll keep playing with it I suppose... Link to comment Share on other sites More sharing options...
documn Posted October 7, 2009 Share Posted October 7, 2009 Considering the bugs you reported and the general complexity of the scripts, the more I think that this was a bad way to approach this mod and I'm sorry that I encouraged you to do it this way. I've thought about it a bunch and I think I'm gonna take up the challenge, using a different approach. I hope to have something to show by Monday, but no promises. Link to comment Share on other sites More sharing options...
grmblf Posted October 7, 2009 Author Share Posted October 7, 2009 Considering the bugs you reported and the general complexity of the scripts, the more I think that this was a bad way to approach this mod and I'm sorry that I encouraged you to do it this way. I've thought about it a bunch and I think I'm gonna take up the challenge, using a different approach. I hope to have something to show by Monday, but no promises. No problem, development process is currently in a stage in wich I won't feel so sad if the whole engine has to be re-done, in fact I prefear spending double of time and ending up with a good mod rather than a quick, nasty one. Furthermore, I'm enjoying from learning how to script and trying different approaches for a same thing, so it's ok having to change it entirely if that change has to improve it. Anyway, thanks for your help. I'll await then until you try that way you say, meanwhile I'll follow a few more tutorials :D PS: any clue about that new approach you have in mind? I'm just curious about it. Has perhaps current version too much intensive scripting? Link to comment Share on other sites More sharing options...
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