SkunkMonkey Posted October 7, 2009 Share Posted October 7, 2009 I'm a packrat and an obsessive compulsive organizer so I love to sort my loot into multiple chests but I've got horrible memory and can never remember what is in which chest. I've recently obtained the amazing Hoarfrost castle and absolutely LOVE all the containers setup for storage in this mod. What I want to know, is how people remember what is where without keeping a bunch of scribbled notes. I've tried the setname command to label a chest but obviously this names all chests of that type. DOH! Is there a way to give individual chests a name? A command or mod? If I could figure out this modding stuff, I'd just make a few placeable objects with mouseover names and labeled textures I could drop on the top of each chest. Cheers!Skunky Link to comment Share on other sites More sharing options...
David Brasher Posted October 7, 2009 Share Posted October 7, 2009 If you have the CS, and know how to mod just the tiniest bit, you ought to be able to rename your chests so that when you point to them, instead of saying "Chest," they say things like "Emeralds, Flawless," or "Daggers, Glass," or "Junk To Be Pawned." In the CS you could find the cell your chests are in. Open the mod we are discussing. Go to the Cell View window and look for cells with asterisks. In worldspace "Interiors,"look at places like AAAHoarfrostCastle, 001HoarfrostCastle, or ZZHoarfrostCastle, or HoarfrostCastle. I don't know the naming conventions used in that mod. You might have to search the whole list. In the render winder find the chest you want to change. Select it, and give it a new name and form ID to make it a unique item different from all other chests in the game world. That way the chest will be in the same position, be the same size, and look the same as the old one, but will have a unique name so you can find the stuff you have stored. If you don't mod, I guess you could set out a representative item in front of the chest. So you could set a dagger out in front of your chests of daggers to remind you what is in them, but you would have to be careful not to bump into things and knock them around. Link to comment Share on other sites More sharing options...
SkunkMonkey Posted October 7, 2009 Author Share Posted October 7, 2009 Thanks David, that's some good info that might get me pointed in the right direction. I've tried the CS technique but I was missing the detail about giving a new form ID. Is there a way to find an unused form ID? I can imagine duplicating one would be a Bad Thing™. I'll give that a try again. I was ultimately going to use the representative idea and use the Decorator Assistant to lock it in place, but that would be a pain for small things like gems. Cheers!Skunky Edit: AH HA! The Form ID is just a text value. By appending "named" to the value it works. Being an old school programmer, I see "ID" and I think numeric value. Is there a way to make a patch plugin for these edits so I don't have to modify the original esp? I've not been able to find much information on the topic via forum searching or googling. Link to comment Share on other sites More sharing options...
Themisive Posted October 7, 2009 Share Posted October 7, 2009 Yes there is a way, open the CS as David Brasher says, find the cells you need, and those chests. - this works better if you make new chests, and don't use the ones already in the game. All you need to do is select any chest right click on it and select edit.Make the ID a unique one, add say your initials to it, probably at the front.In the box beneath that is either blank or just says chest, give it a name that means something like armour or Weapons, something like that and if you're going to use the same texture and mesh for several chests, number them 01, 02 an so on at the end..Don't worry about the nif files or the dds files, or indeed the sound files, they'll automatically be copied onto the new form.If there is something in the chest already, and you don't want it, just delete it.similarly, look under the name box, on the right, there 's a box there that may be checked - it says respawn, uncheck it.The result is a set of chests that you have put there, and all named so that you don't need to keep jotting down what's where. In addition you CAN save them to that mod's esp file, PROVIDED you do not intend to upload it, and it is only for your use. Link to comment Share on other sites More sharing options...
SkunkMonkey Posted October 7, 2009 Author Share Posted October 7, 2009 Thanks Themisive. The reason I'd like to make a patch to apply my names is so if a new version is released I won't have to redo my changes. For now, editing the esp directly is fine. While I'm technically competent, this modding business is fairly sophisticated and making an error can really fubar the game. That's a Bad Thing™ since I get frustrated easily. CheersSkunky PS: With the success of this chest renaming, I'm getting bolder with changes I want to make! This stuff is addictive! Link to comment Share on other sites More sharing options...
Pronam Posted October 7, 2009 Share Posted October 7, 2009 PS: With the success of this chest renaming, I'm getting bolder with changes I want to make! This stuff is addictive!Watch out! The next minute you'll start uploading mods! Have fun and ask any other questions you want to. Link to comment Share on other sites More sharing options...
Themisive Posted October 7, 2009 Share Posted October 7, 2009 To SkunkMonkey: Glad I was able to help. Link to comment Share on other sites More sharing options...
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