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  1. 1. What sort of quest's would you like to see the most?

    • Quests that introduces well written characters and well written stories.
    • Quests that have riddles and mysteries that you need to solve.
    • Stories that draws upon the Elder Scrolls Lore, and delves deep into many of the unanswered questions in the Elder Scrolls Universe. (Even though we know we're probably getting a biased answer, or probably not a complete answer)
    • Quests that will allow you to explore places you've never been before, or discover places where you thought there was nothing.
    • Quests pop out of nowhere and surprises you
    • I don't really care for stories, or concepts, or anything! I am the Dragonborn! Just point me in the general direction you want slashing!
  2. 2. Do you like the outfits created by this mod? Would you like to see more of these in the project?

    • I love it! Make as many as you can!
    • I think this one plain shirt with a few belt and color variations is enough.
    • I do not like what you have made.
      0
    • I think there are enough vanilla outfits in the game. Why create new ones?
    • I have no opinion on the matter.


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Well Before and After would be quite nice to though I'm not video expert so probably not the best to help with that.

 

What I meant was just a small bit of text in the video, say in the bottom left, that says which city is being looked at in the video.

Oh! I will add a small box of text with the name of the town then, in the next trailer ;)

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Here is my second trailer for the Mod Project.

 

Let me know what you think!

 

These last three weeks I've found myself having less time to devote to the modding project. I've consistently put two hours a day into this work, however these last 3-4 weeks I've not been able to. The reason is because I've had exams and assignments. Now that that is done, you'd think I'd have more time to devote to the project however that is not the case. I feel as though I haven't been able to devote enough time to my studies, I need to work on my grades. I hope people understand when I say that chances are slim that I will be able to finish this before 2015. I had originally mapped out what I should be able to do and by those measurements I would be able to complete the first phase of this project before New Year. However- like I said, I need to devote more time to my studies. I have a five day break from school after Tuesday next week. 7th October. I will during that time try to present as much as I can from my project in terms of screenshots and trailers. I will do this in hope that some interest can take place. I want feedback and criticism. What I have created is not perfect, I have quoted the Falkreath trailer as an example. I have a nagging feeling that this could look all the more better if I roughed it up a bit. Removing the pavements and adding dirt roads and wooden walkways instead. However- the aim of this city was to collide the Colovian culture and the Nordic culture, and if there was one thing that was consistent in Oblivion, then it was pavement. I want to know what the people out there think. Please let me know. Do you like what I've presented so far? Or do you disagree on the designs?

 

On page 1 I've added Whiterun to the "Culture and Design" Tab. This tab is there for two reasons; to share some vague details about the origin and history of the Hold, and to present the alternative story concepts that I will include in my mod. Please do check it out and let me know what you think, do you like the over all "theme" of the Holds, or would you prefer a different one? :)

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Nice again! Really captures the feel of Winterhold.

Thank you! Yes I am going for a ... Tragedy what could've been theme for Winterhold. I still feel as though it needs some icicles hanging here and there though! :D The ruin design really opens up many quest and story possibilities, scavengers looking for artifacts that were lost, ghosts unable to find rest, maybe discovering the "plausible" cause of the collapse.

 

 

 

A vast improvement. Your Winterhold provides a glimpse at the splendor the city might have possessed before the Great Collapse. :thumbsup:

Exactly what I was going for! A city that was growing so far ahead of its time, overshadowing the rest of the land before its ultimate collapse and descent into ruin. I always kind of liked the cozy feeling of Vanilla Winterhold, reminded me sort of a Hogsmead Harry Potter resting place before journeying on to Hogwarts/err- College of Winterhold. However when I read the lore... there was absolutely no way I could phantom that Winterhold had ever been great for anything, and the unique architecture of the college could have had a great design impact upon the area making it very memorable. However I think Bethesda reasoned that after 80 or so years the rubble would've been cleaned up and those that stayed behind would've built new homes for themselves out of the resources made available to them; This sounds very plausible, however it ruins the chance to make the city memorable, sadly the only thing memorable about it, is the college.

Edited by Galandil
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  • 2 weeks later...

Here is my fourth trailer for the Mod Project.

 

This time its the Solitude Dock District. I've divided Solitude into 4 "levels", and each will have its own trailer. At any rate, hope you will enjoy the first trailer in the Solitude series :wink:

Let me know what you think!

 

Edited by Galandil
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Looks really great! Far more cluttered and bustling, like the offense should be.

Thank you! I figured the dock district would be full of crates and barrels that have yet to be stored within the Warehouse. The district is actually a bit more bustling then it was when I filmed this, time of day and everything. I have yet to add guards and beggars too, but hopefully it will load alright for even those with low/medium quality computers. Glad to hear you liked it though! The inspiration for this particular district came from Kalzim7878 and his mod: called Solitude Dock District: http://www.nexusmods.com/skyrim/mods/22821/? . Hopefully I can make Solitude feel a bit bigger, more shops, and feel imposing without loosing the very open feeling of the layout.

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samv96UK you probably are not going to read this but, can you add a another Fletcher shop to Skyrim ( Bow and Arrow shop)? Currently in the game there are 2, The drunken huntsman, and the Fletcher shop in Solitude; I am a archer in this game, but sadly there is little ways of buying arrows and I hope that you can change that. With hope for this mod- Kaine411

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