xXLoboSolitarioXx Posted April 25, 2014 Share Posted April 25, 2014 just what it says in the title o.oany ideas?I had the same problem for Fallout New Vegas and fixed it, but forgot how. Link to comment Share on other sites More sharing options...
Jokerine Posted April 25, 2014 Share Posted April 25, 2014 http://forums.nexusmods.com/index.php?/topic/1010475-running-multiple-master-files-in-creation-kit/page-3 Link to comment Share on other sites More sharing options...
xXLoboSolitarioXx Posted April 25, 2014 Author Share Posted April 25, 2014 so where is this bAllowMultipleMasterLoads=1 thing? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 25, 2014 Share Posted April 25, 2014 This will be a bit easier... Follow the "Additional one time step" on the following tutorialhttp://www.creationkit.com/Tutorial:_How_to_use_third-party_mod_ESP_records_in_a_new_ESP Link to comment Share on other sites More sharing options...
xXLoboSolitarioXx Posted April 25, 2014 Author Share Posted April 25, 2014 I added [General]bAllowMultipleEditors=1bAllowMultipleMasterLoads=1[Archive]SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa to my SkyrimEditor thing and it works. :)Mutch thanks Ishara. Link to comment Share on other sites More sharing options...
Saerileth Posted April 25, 2014 Share Posted April 25, 2014 (edited) You could've found this out by doing a bit of research yourself. Typing "Creation Kit multiple master files" into Google you'll get this exact solution as first hit. Also, this thread really does not belong in the mod request forum... Edited April 25, 2014 by Saerileth Link to comment Share on other sites More sharing options...
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