batesmotel34 Posted March 16, 2006 Share Posted March 16, 2006 I seem to have lost the Bal Molagmer gloves from my inventory. Presumably I put them down some place but I've checked all the likely spots but haven't found them. So I looked up the id's in the TEeditor and used the console commands: player->additem glove_common_r_balmolagmer 1player->additem glove_common_l_balmolagmer 1 and now have the right and left gloves in my inventory and can put them on. However, Gentleman Jim Stacey fails to recognize I have them on whether or not my character is wearing them. There is a script (gloveScript) attached to the right glove according to the editor which should set the global variable TGglove to 1 when the right glove is put on (I think). Using the console command "show TGglove" seems to always show the variable as set to 0. Explicitly setting it with "set TGglove to 1" does not appear to change this. So does anyone have any suggestions for what else I need to do to fix this? Thanks. :( Link to comment Share on other sites More sharing options...
Malchik Posted March 16, 2006 Share Posted March 16, 2006 You can look up the journal entries for the BM quests and add them via the console. Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted March 16, 2006 Share Posted March 16, 2006 I suspect the problem with the global variable is that you now have 2 instances of the gloves in the gameworld, one of which is always 'off'. What might be worth a try is deleting the instance of the gloves in your inventory, and warping the original pair to your position using 'PositionCell'. I'm not sure if this will work, but it's probably worth a try. Drop one of the gloves on the ground and get its x, y and z coordinates.Pick it back up and use 'removeitem' to get rid of the pair you've added. Then try: glove_common_r_balmolagmer->Positioncell x, y, z, 0, "Cell ID" If it works, pick it up and do the same for the other glove. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.